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What do YOU plan on doing with Daggerheart?

Reynard

aka Ian Eller
Supporter
Daggerheart is out!

I am curious what folks are planning to do with DH at this stage. Are you going to run a oneshot to test the system? Start a campaign? Continue a playtest campaign? Are you going to use one of the campaign frame, or build your own? Are you going to adapt a campaign or adventure from D&D or another system?

For my part, I think I am going to run a few loosely connected sessions at different levels in a vaguely defined setting just to get a feel for the game. I am playing in a D&D 2014 game and running a D&D 2024 game, while working on developing and writing a Shadowdark compatible portal fantasy game, so I do not have time to totally dedicate a campaign to DH this summer.
 

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Well, I was like part-way into planning an Outgunned Adventures campaign but now I am doing the guy turning his head meme to an Age of Umbra campaign for Daggerheart - it would effectively be a short campaign to test, and if the players liked it, we could continue.

I have, in theory, a "captive audience" of four of my players for several days coming up in a few weeks, so I gotta make some decisions!

Age of Umbra interests me particularly because it's the first setting I've seen effectively "split the difference" between a playable RPG setting with an actual population of living NPCs, and and an aggressively Dark Souls-ian setting, whilst strongly maintaining a Dark Souls/Elden Ring overall vibe. And that's er... a vibe I vibe with, and I think would be very comfortable running. I would definitely change the place names a bit though personally, some of Matt's ones are a little too "World of Warcraft" for me.
 



Daggerheart is out!

I am curious what folks are planning to do with DH at this stage. Are you going to run a oneshot to test the system? Start a campaign? Continue a playtest campaign? Are you going to use one of the campaign frame, or build your own? Are you going to adapt a campaign or adventure from D&D or another system?

For my part, I think I am going to run a few loosely connected sessions at different levels in a vaguely defined setting just to get a feel for the game. I am playing in a D&D 2014 game and running a D&D 2024 game, while working on developing and writing a Shadowdark compatible portal fantasy game, so I do not have time to totally dedicate a campaign to DH this summer.
At some point before fall, I want to run the QS to see if it works for me.
I might buy the corebook PDF; the first skim of the QS PDF says, "I dislike the organization of the material, even if I grok why it was done that way."
 

At some point before fall, I want to run the QS to see if it works for me.
I might buy the corebook PDF; the first skim of the QS PDF says, "I dislike the organization of the material, even if I grok why it was done that way."
That's the one thing I don't love about Daggerheart - the way the book is organised. As you say, it makes sense, and it actually flows kind of naturally, but I found it annoying to reference or locate where stuff was. I know from long, long experience of RPGs that that's a temporary state - if it was a dealbreaker I'd never have survived the 1990s, nor played AD&D lol (hell, even in 5E is far from perfect there) - but it is, to me, an imperfection.
 

I'm thinking my plans for a Pathfinder 2E campaign ended yesterday.

I'll still do some Pathfinder 2E adventures, but for a full game right now my thoughts are on Daggerheart. That might change if I grow to dislike something about them. My biggest concerns are over what VTTs end up supporting it because I do not like roll20.

Also, finding players that I feel will work well for it might be a challenge, because I don't think any of my current players are the right fit. Maybe one of them, but not sure.
 

I'm probably about 6months away from wrapping up my current 5e campaign that plays once a month. I've been thinking I might try pitching a different system for the next campaign (fwiw the other things I'm looking at are Shadowdark, Blades in the Dark, and Shadowrun setting adapted to Cortex/Leverage rules). While I was initially intrigued by Daggerheart I kind of bounced off the first playtest, seeing the final version is sparking interest again. I'm not sure if the Campaign frames have been described in detail anywhere else, but I noticed at least the initial summary is visible on Demiplane without needing the full book. From what I can see Motherboard and Witherwild seem the most interesting to me.
 

I'm thinking my plans for a Pathfinder 2E campaign ended yesterday.

I'll still do some Pathfinder 2E adventures, but for a full game right now my thoughts are on Daggerheart. That might change if I grow to dislike something about them. My biggest concerns are over what VTTs end up supporting it because I do not like roll20.

Also, finding players that I feel will work well for it might be a challenge, because I don't think any of my current players are the right fit. Maybe one of them, but not sure.
That's my concern as well. As mentioned at the tail end of Christian's Daggerheart review he mentions the split between the crunchy combat and almost freeform narrative elements. To get the most out of a game like this you need to find players who like both. That's going to be a huge ask. In my experience it's very much an either-or situation. Either a player likes the crunchy rules or they like super-lightweight freeform play. Finding a group of people who like both when that Venn diagram is effectively two separate circles is going to be hard.
 

That's my concern as well. As mentioned at the tail end of Christian's Daggerheart review he mentions the split between the crunchy combat and almost freeform narrative elements. To get the most out of a game like this you need to find players who like both. That's going to be a huge ask. In my experience it's very much an either-or situation. Either a player likes the crunchy rules or they like super-lightweight freeform play. Finding a group of people who like both when that Venn diagram is effectively two separate circles is going to be hard.
Daggerheart has nowhere near the crunch of D&D though. It's classes have, what, 4 abilities?
 

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