Treebore
First Post
My problem with an AP is saying I am committing myself and the group to the AP. I would much rather cobble together a bunch of adventures as we progress. Life has too many unknowns, so a change in players over such a long period of time is too likely.
So I plan my campaigns in increments and hope the group stays together long enough to play out the higher level ideas I have, or higher level modules i want to use.
So if the party wants to quit the AP they can and it won't bug me, because I wasn't committed to doing the rest. So I amy start an AP, be using the AP, but I am not going to committ to finishing it. It either happens or we go off in a different direction. Either way we have fun.
Not to mention the issues of a TPK and artificially replacing the characters with a new party that is as committed as the original party had become.
I'll keep my game options as open as possible.
So I plan my campaigns in increments and hope the group stays together long enough to play out the higher level ideas I have, or higher level modules i want to use.
So if the party wants to quit the AP they can and it won't bug me, because I wasn't committed to doing the rest. So I amy start an AP, be using the AP, but I am not going to committ to finishing it. It either happens or we go off in a different direction. Either way we have fun.
Not to mention the issues of a TPK and artificially replacing the characters with a new party that is as committed as the original party had become.
I'll keep my game options as open as possible.