Imaro
Legend
This quote is taken from the WotC/headache thread, and I didn't want to derail that thread but I gottta say I agree with everything Wayne says here, and then some. So what do others think of the AP's, Do you use them? Have you changed them, or do you think they're fine as is.
1. In a nutshell I think a d6 is paltry, especially at higher levels when your bonuses are really high.
2. I hate that they only recycle every level, thus not really facilitating the "pulp" action they we're created for in Eberron.
3. These could have been a real inspiration to do cool things, instead they're largely disregarded by my players(except in a neccesity situation) because the bonus isn't significant enough and you get very few.
wayne62682 said:...I'd like to add another "mistake" that bugs me, although I might be the only one: Action Points.
Don't get me wrong, I like the reasoning behind APs but they don't do enough for me. It becomes a contest of trying to meta-game the DC so you know when to use one, rather than use it to do something heroic. Adding a paltry d6 to a roll usually does nothing as you can fail even if you burn one. Plus, they only get used in the "boss fight" because you know that you're probably going to gain a level and restore all of them. I would have preferred something more akin to White Wolf's Willpower system; you can burn one and automatically succeed on something. So it really does let you do heroic things like swing across the 80' pit with the rope or make a running leap off of a tower onto an airship that's starting to pull away.
1. In a nutshell I think a d6 is paltry, especially at higher levels when your bonuses are really high.
2. I hate that they only recycle every level, thus not really facilitating the "pulp" action they we're created for in Eberron.
3. These could have been a real inspiration to do cool things, instead they're largely disregarded by my players(except in a neccesity situation) because the bonus isn't significant enough and you get very few.