In M&M, they provide rerolls rather than a bonus, but each reroll is at least an 11 (if you roll 1-10 on the reroll, you add 10 to it).molonel said:I've never played M&M. If it's not too much trouble, would those of you more familiar with the game mind explaining briefly how they are better?
I'm genuinely interested.
jdrakeh said:Good call, but. . . I'd change "efficient" to "cool" or "exciting". Efficiency isn't a hallmark of action/adventure genres. Indeed, I can't think of too many times (if any) that Indiana Jones or The Shadow were overly concerned with efficiency and practicality when taking action![]()
shilsen said:It's an absolutely brilliant system for superheroics and pulling off a climactic move. Considering the genre, it's also excellent for explaining those comic book moments when a character pulls off an amazing move that it never otherwise uses.