Kerrick
First Post
I recently got a copy of the Artificer's Handbook, and that led me to look over my variant artificing rules, and I wondered - are the creation times too long? I mean, to make an item, you have to a) be a spellcaster; b) take a feat; c) spend lots of money; d) burn XP; and e) take lots of (down)time to make it.
Now, I'll agree that the first two make sense and are necessary; the third one could be tweaked a bit, but it's still within acceptable levels; the fourth I don't totally agree with, but that's a discussion for another thread; but the fifth, time, gets to be a little much, especially when you get to the higher-level items. You want to make a holy avenger? Sure - but it'll take you 4 months. Epic items are even worse, with their costs in the millions - it'd take upwards of 3 years to make a simple set of +10 amor (1 million gp). Granted, such things aren't often seen, but still - the prohibitive costs in gold and XP should more than balance out the PCs' ability to make lots and lots of them, without having to take absurd amounts of time also. What do you think?
Now, I'll agree that the first two make sense and are necessary; the third one could be tweaked a bit, but it's still within acceptable levels; the fourth I don't totally agree with, but that's a discussion for another thread; but the fifth, time, gets to be a little much, especially when you get to the higher-level items. You want to make a holy avenger? Sure - but it'll take you 4 months. Epic items are even worse, with their costs in the millions - it'd take upwards of 3 years to make a simple set of +10 amor (1 million gp). Granted, such things aren't often seen, but still - the prohibitive costs in gold and XP should more than balance out the PCs' ability to make lots and lots of them, without having to take absurd amounts of time also. What do you think?