What do you think about magic item creation times?


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The party prefers to take some time off, in-character, to relax, handle business & paperwork, buy property, and do adventure-support tasks like item creation and research. Since my campaign has run for ~6 years (game time & IRL) it works out.

Ours does too... our DM usually gets us a base of operations early on - some ruined manor/house/whatever that we can fix up and call our own, then we can take time off and develop spells, make magic items, attend to class stuff (like joining organizations), etc.

This is definitely something that needs adjusting in 4E.

Which, the feat or the time? Any item crafter would be insane NOT to take it when they qualified for it... course, it only applies to one feat, sort of a super-specialization.
 

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