Do you mean anyone-you-know "anyone," or anyone "anyone?" Because it's definitely common in my games!
Anyone I know, I guess. We have seven people in our group, three of whom rotate DMing duty, so six players at any given time in three campaigns. Out of all the PCs we have, I can count on one hand the number who've taken item creation feats, and still have fingers left over. I honestly don't know why we never take them; it's not really an issue of downtime, despite my original question, because the DMs are more than happy to give us the time to make things.
I suppose I never bother because I'm a low-magic person - the few times I've made PCs above 1st level, I have trouble picking out magic items beyond the basic stuff - armor, weapon(s), a protective item or two, and maybe a miscellaneous item.
The amount of time it takes to craft a magic item doesn't cheese me off nearly as much as the time it takes to make a non-magic item.
When making non-magical items it is calculated using copper pieces per day. Using CPS/day or SPS/week it takes months to craft a weapon that is suitable for the +1 enchantment that takes 2 days.
Try
this out for size. I had the same gripes you did with the crafting system, so I came up with my own version, where the crafting time is set, not based on the cost (that, IMO, is one of the stupidest systems I've ever seen). If you want to make a masterwork item, it simply multiplies the time.
Yeah, that's nonsense. I've watched Ren Faire weaponsmiths hammer out a sellable sword in about an hour. Hardly masterwork, but that sure shouldn't take months!
Agreed, it shouldn't take months; I did some research when I was doing up my crafting system, and general consensus (for a good sword that can be used in battle) is about a week - you have to shape the iron, quench it, sharpen the blade, make the hilt and bind it to the blade, wrap the hilt, etc. I'm thinking the Ren Faire swords are like the orc swords from the Lord of the Rings movie - they can churn them out in an hour or two, but they're cheap and liable to notch/break with a good blow (say, on a natural 1) - the perfect weapon for expendable troops.