Achan hiArusa
Explorer
Double Post
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See, this is why I have little common ground with the average FR fan. Who cares about the gods? They're the least important part of the setting, but people treat them as personal pets! You'd think they were the only thing that mattered about FR, by the way people focus on them. 4E FR comes out and first thing people talk about...the gods. Looking back, only thing talked about...the gods. Stuff the gods, IMO. They're irrelevant, most of the time.2nd edition felt sort of bland to me, having the avatar crisis smash the realms into a new shape to fit 2nd edition mechanics. I do think the unicorn rider was one of the best covers ever made, but leira was gone and things just seemed to be getting odd in the realms.
See, this is why I have little common ground with the average FR fan. Who cares about the gods? They're the least important part of the setting, but people treat them as personal pets! You'd think they were the only thing that mattered about FR, by the way people focus on them. 4E FR comes out and first thing people talk about...the gods. Looking back, only thing talked about...the gods. Stuff the gods, IMO. They're irrelevant, most of the time.
I thought that the 2E boxed set was really good, as well, by the way. That Shadowdale book was much more helpful than reprinting Pages of the Mages and the School of Wizardry. And I remember a lot more content in the bigger boxed set, too. It may not have had parchment pages, but it was definitely not walked all over by the Grey Box either, IMO. Maybe we're just into silver lining on the memories territory here.
But one thing had changed by 2E FR, and that was that many other authors had tried their hand at the world, and some of the original "Greenwood vibe" was getting overwritten, or downplayed. I think a lot of people, players and writers alike, never really got it in the first place. That could be what you're talking about when you big up the Grey Box, but that's very different to whether some deity or other got in or not.
I was really going to stay out of this at first, but...
This argument makes no sense. First off, what about Dragonborn, Tieflings, Genasi, Elves, Dwarves, Halflings, etc. are these races "white"? I don't think so, so how is it a correct assumption that most players " are probably playing White adventurers..."? The 4e PHB doesn't describe any of these races as white.
Second, this argument is akin to saying player = character... and it doesn't, it also disregards those of us who are not white and play D&D (like me...) who may want the freedom to base our character off non-european archetypes. I mean my group is mostly black so I wouldn't say what sets our PC's apart is the fact that they're played by "White male players", I would say that it's the fact that they are the protagonists of the game.
First...see above. I'm not going to go so far as to say the 4e FR are "racist" or that the designers are either. However there was a thread not so long ago where it came out that WotC made a conscious effort to minimize diversity in artwork to appeal to their fanbase... this could be the same thing... of course if the artwork issue is anything to go on, we won't find out until years later...if at all.
I was saying that I can understand why people are upset about losing those territories. I was saying I liked those territories as well, but I'm also pretty amped about what replaced them. I was never saying that other people should feel how I do. The loss of the Old Empires is one of those complaints about 4E FR that I see and say, "this is a perfectly rational and justified complaint."That's great for you, and your preference for the areas of FR that you enjoyed. However I don't see how you can rationally argue that for others this may not be the case. They may have enjoyed those fringe regions more than the euro-centric, cookie-cutter regions that are found in 99.9% of all fantasy rpg settings.
The thing is, though, while I liked those parts of the setting, they did feel tacked on. The new regions, on the other hand (and in my opinion, of course), feel more integrated. They feel made specifically to fill those parts of the map, whereas the Old Empires always felt like they were made off on their own, and later inserted into that section of the map.
The other thing is, if you don't agree with me on that, I understand why.
my initial impressions are not good ... I finding the 4e FRCG a disappointment ... the 4e Realms (so far) doesn’t feel like a living world ... we’re left with is a setting without a thematic core or a sense of connectedness. Each element tends to stand on its own without much reference to those around it. And none, I have to say, is that compelling on its own ... What’s hard is to come up with an entire world, to create a complex mythology and history, to layer in the elements that turn cities and nations into a living, breathing world. That’s what I want in a campaign guide – not what we’ve got here, which is more like a kit of readymade city and dungeon ideas with few details attached.
The ... much lower word count in the 4e Forgotten Realms book leaves a lot to be desired. Even when you’re devoting several pages to a region, it feels like you’re just skimming the surface. Major settlements are being skipped over or given the most cursory treatment because you’ve left no space to detail them.
And Loudwater. Why? Really, this seems like a total waste of space.
I’d have to recommend giving this one a pass.