A lot of my playgroup have played D&D and Vampire, so we do occasionally get some fun comments. Like in Curse of Strahd, when they found out Mr. von Zarovich was also a spellcaster, my roommate groaned and said "great, he's a Tremere!" and I couldn't stop snickering for a good five minutes.I am a big fan of Old World of Darkness lore from 1e VtM days. In particular the Vampire aspects with the clans, Mage with the paradigm view of reality and the various mage factions, and Werewolf the Apocalypse with the Tribes and the Weaver/Wyld/Wyrm cosmological triat.
I really like Chronicles of Darkness's Changeling the Lost. Fantastic dark fey stuff. Hunter the Vigil is appealing with effective mortal hunters and simplified monster concepts. Mage the Awakening has interesting aspects but I never delved too deeply to get a grip on its Atlantean and on lore. Werewolf the Forsaken is a better straight Werewolf concept than the WoD powered ecowarriors against the Wyrm, but I still love the idiosyncratic old WoD werewolf lore.
I have been inserting various World of Darkness lore bits into my D&D games since 2e Ravenloft days.
Oh man, I wish I still had my copy of Primal Order. That's some of WotC's best work!I have an old edition of Vampire: the Masquerade on my shelf, along with a copy of Monte Cook's World of Darkness, and I've never gotten to play either, which is a shame since I'd like to.
Ironically, I'll periodically thumb through the entry for the World of Darkness at the back of my second-printing copy of The Primal Order, and wonder about statting up Cain or the Antediluvians. It seems like it would be a lot of fun.
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Well, you can find a print-on-demand option (for the second printing at least) via the link I posted.Oh man, I wish I still had my copy of Primal Order. That's some of WotC's best work!
As soon as I get some cash, I'll definitely do that, TPO was an amazing book that I think was ahead of it's time. Thanks much!Well, you can find a print-on-demand option (for the second printing at least) via the link I posted.![]()
When the WoD was introduced with Vampire the Masquerade back in 1991, it was a breath of fresh air. As someone who was used to primarily AD&D, it was so very different. The setting was rich and detailed, and I thought the myth of Caine was just fantastic. The rules didn't always encourage the style of play the creators expected of us though. Those WoD games attracted a much different audience than AD&D did which was interesting. A lot more girls for instance.What do you think about the world of darkness? Which version do you like the best and why?
I have V5 and like what I have read so far. Do you think the rules work well?When the WoD was introduced with Vampire the Masquerade back in 1991, it was a breath of fresh air. As someone who was used to primarily AD&D, it was so very different. The setting was rich and detailed, and I thought the myth of Caine was just fantastic. The rules didn't always encourage the style of play the creators expected of us though. Those WoD games attracted a much different audience than AD&D did which was interesting. A lot more girls for instance.
I ran one campaign using 5th edition and I enjoyed it. I like the new Hunger mechanics as I think they're a superior way to model the vampire's need for blood. I'd like to run another campaign, but I don't think my players were too keen on it.
Yeah, the rules work just fine. I'm especially fond of the "don't roll more than three times" for an extended fight or social conflict during a scene. You roll no more than three times, figure out who won or lost, and the Storyteller works with the player to figure out what that looks like. And like I said, I think the Hunger mechanics are a lot better than Blood Points really driving home that vitae is an addition just as much as it's a source of nourishment.I have V5 and like what I have read so far. Do you think the rules work well?