Zethnar said:Ok to answer a quick question that seems to have been asked a lot. I like games that are epic in scope, where the characters deeds take them from simple farmers or thieves to mighty heros and saviours.
I like having a dark foreboding atmosphere over the game, some kind of looming threat to which the PC's are drawn and must defeat (which is what drew me to midnight, and the tolkein reference was just an impression I got from a brief look at the product). Course most of that can be covered by plot and doesnt have to be written into the system.
So far I've only ever run homebrew stuff, never a published campaign setting (except for once when I ran a 6 month long warcraft campaign). I've never run Eberron and I dont think I ever will, although I might surprise myself one day
One other thing, I like either low magic or a system that doesnt use the standard "spell slots" from the core books. Although thats not as much of an issue as I have the "Advanced Players Guide" by sword and sorcery which has a very nice skill based system in it.
Nellisir said:The Black Company from Green Ronin might also be of interest -- that should be out in a few months.
Wisdom Penalty said:if you want a campaign setting to read, as you mention, then Valus wins the award. easily.
however...im not sure how easy/hard it would be to DM. i would imagine experienced dm's/players would have a better time with it - folks that cut their teeth on greyhawk, for example.
to play...i dont think you can go wrong with any of the settings mentioned above. if i had to pick one, id suggest Greyhawk. id also suggest midnight, but if you're looking for a mature setting, valus trumps it.
Zethnar said:I like having a dark foreboding atmosphere over the game, some kind of looming threat to which the PC's are drawn and must defeat (which is what drew me to midnight, and the tolkein reference was just an impression I got from a brief look at the product). Course most of that can be covered by plot and doesnt have to be written into the system.
[snip]
One other thing, I like either low magic or a system that doesnt use the standard "spell slots" from the core books.