What do you think is the best campaign setting?

settings I like

Here are setting books I like for d20.

Greyhawk. I found the 3.0 D&D Gazetteer and Greyhawk The Adventure Begins for 2e more helpful than the 3.0 Living Greyhawk Gazetteer.

DragonStar. I think it's a great concept. Very portable to d20 D&D but presents a great high-tech & space campaign. I bought the books before the Essential DragonStar Collection became available, but I bought 2 copies of the Starfarer's Handbook (it's the best one I think--but I stopped after Imperial Supply). The Essential Collection is definitely a bargain.

Judge Dredd. I found this another great variant D&D d20 game. I was not into JD at all before getting this game. I had seen the movie and borrowed about a dozen comics from friends. I have all the books for JD d20 now. It's got about 5 printed stand-alone adventures.

Omega World. This is a mini-game from the Polyhedron side of Dungeon magazine issue #94. It really captures the essence of the classic RPG Gamma World (for me). It is very concise, too. It does in about 40 pages what many games struggle to do in 200-300 pages. I ran ti with campaign setting information and adventures from the Alternity Gamma World book, which I also recommend even though it's not d20.

Mesopotamia. It's a great module AND a great campaign setting. Another concise product, which I love. And I probably won't use any of the new prestige classes, feats, magic system, spells, etc. It just presents a very cool mini-campaign option for all-human adventurers in the bronze age of a near-east-like setting. Very cool.

Horizons. Redline, Grimm, Virtual, Spellslinger and Mechamorphosis. This whole line is fun to read. Each is a concise treatment of a different genre. I ran a Spellslinger mini-campaign after rejecting 2 other d20 western products. I want to run the free Grimm adventure download (found here):

http://www.fantasyflightgames.com/hrdownloads.html

for twisted fairy tale goodness. After reading Grimm, I read a Grimm's Fair Tales book from my local library. It was very interesting. Redline is a nice Mad Max kind of game. Should be popular down under.

Skull & Bones. Check out the free stuff here:

http://www.greenronin.com/catalog/grr1018

The maps and free mini-adventure encouraged me to buy it. It is fun to read that book, but I opted out of 90% of the new rules for my pirate D&D campaign.

Star Wars. Because it's Star Wars.

I'll also give a nod to Conan, but not the main book--only The Road of Kings. TRoK is essentially an atlas of Hyboria. It was written by a true fan of the stories.

If you're looking outside d20, I also enjoyed reading the AD&D Age of Heroes book recently. You can download it for $5 at rpgnow dot com. There were several of these AD&D green books for different campaign models, but this is the only one I have. It was a good look at a classic Greek camapign model.

Along those lines, I am reading Relics & Rituals Olympus now. It is a gorgeous book and looks very promising. I can't give it a good recommendation yet, but you might want to check it out (or its fellow, Excalibur). It seems like a d20 toolbox for a Greek-style game. Take what you want and leave the rest, which is very appealing to me.
 
Last edited:

log in or register to remove this ad

I'm suprised there have only been a couple mentions of the Iron Kingdoms setting. (Hi Devyn :) )

I own midnight, and while I like what I have read, it doesn't grab me very much. The same for the Scarred Lands setting, despite some great support.

The Iron Kingdoms Character Guide is one of the best sourcebooks I have seen in years. The upcoming World Guide, coming someday:(, will take it to the next level. Everyone should check out the book, it really is fantastic.
 

Given your qualifiers, my first suggestion would be Bastion Press' Oathbound setting. It is epic in scope, has a lot of flexibility and is not your father's Greyhawk. ;)

My second choice, however, would be the Warcraft RPG (Sword & Sorcery). It's not just like the computer game as many have feared and is very well written and supported. I use a lot of the material from it in my homebrew and recommend it for consideration if Oathbound isn't your taste.
 

Buttercup said:
I think there are many excellent campaign settings out there. My preference is to cherry-pick features from a several to create my own world. Here are the settings I've been most impressed with:

Kingdoms of Kalamar
Conan
Midnight
Iron Kingdoms

Just a question: I see that the Wilderness Setting is not in the list anymore. Did it not live up to your initial enthusiasm?

As far as the question goes, I can't recommend a grim and gritty setting, because I'm not really into this style of campaigns (except Dark Sun :D). The fabled Midnight is much too depressive for my taste, and the newer ones that I have (FR, Scarred Lands, Kalamar, Oathbound, Diamond Throne, Arcanis, The Wilderlands, Dawnforge, Dragonlance, Bluffside, Freeport) don't really fit your description, because they usually sport a normal to high magic level. Of course, many of those settings have their "dark corners" ;).
 

Hmmm. I've looked at Midnight, and have to say that it is an amazing setting. One caveat though, it is THE darkest, most depressing setting I've ever seen. And that list includes Dark Sun, Warhammer and the Warhammer 40K universes. Evil hasn't just won here, its practically all that remains. Surviving is a victory, and it has that whole "the struggle is what matters, since there's almost no results" schtick.

Put me down as a vote for Arcanis. There's simply so much you can do with that setting. You can run high-intrigue in Coryan, fight the good fight against the Ssethregorans in Altheria, or find yourself amongst evil and scheming in the Theocracy of Canceri. Plus, it made me love 'divine' characters, like Paladins and Clerics with its brilliant religions and system. Praise be to Sarish.
 

Turjan said:
Just a question: I see that the Wilderness Setting is not in the list anymore. Did it not live up to your initial enthusiasm?
Good question. So far there are three products available for Wilderlands. They're good, really good. But I'm still waiting for the boxed set. So I guess I'm reserving final judgement. :)
 

Buttercup said:
Good question. So far there are three products available for Wilderlands. They're good, really good. But I'm still waiting for the boxed set. So I guess I'm reserving final judgement. :)

Okay, I can understand that :). I'm not sure yet what to think of Caverns of Thracia, and I'm still waiting for CSIO to arrive; I hope that the latter is a useful city supplement :).
 

Pramas said:
A few weeks actually. And we may have some advanced copies to sell at GenCon SoCal next weekend.

I didn't dare to dream. If I wasn't sitting down, I'd be dancing a jig right now. Advanced Bestiary next week (?), and then the Black Company....

Darn it. I drooled on the keyboard again.

:-)
Nell.
Who finally got the floor down in the new upstairs bathroom, and will hopefully slam out the trim, and maybe the dining room floor, tomorrow. And so is feeling moderately happy.
 
Last edited:

Here's a big question; are you really trying to break out of traditional fantasy modes? If no, then go for Midnight; it's a low-magic, dark, gritty, good-versus-evil fantasy world. If yes, then I think there's lots of call for what's been said here; some advocacy for Arcana Unearthed, some for Oathbound, and some for Dark Sun, among others.

But (correct me if I'm wrong) you don't seem to want huge thematic (nature versus pollution?) or content (psionics rather than magic?) shifts compared to what you'd see in the Lord of the Rings movies - rather, you seem to be looking for a really well crafted, dark version of the kinds of conflicts and themes presented there. By all accounts (I don't have the setting myself), Midnight fits that.

And what the hell; it's your game - give it a plausible, obtainable ending, make the Shadow's defeat possible (even without the rise of new deities), and it might go down as the biggest game your players ever finished.
 
Last edited:

Midnight is a great setting. The books are a joy to read. If you choose to go that route, be aware that the core book is due to be reprinted soon with some (3.5?) updates.

All of the source material for the Iron Kingdoms is also great. A very detailed world on the brink of a multinational war. The magitech differentiates the setting, but is presented in a very plausible way. This is the setting that has captivated me the most recently. As someone else mentioned though, Privateer Press will not be as prolific with additional sourcebooks as some other settings.
 
Last edited:

Remove ads

Top