Ok to answer a quick question that seems to have been asked a lot. I like games that are epic in scope, where the characters deeds take them from simple farmers or thieves to mighty heros and saviours.
I like having a dark foreboding atmosphere over the game, some kind of looming threat to which the PC's are drawn and must defeat (which is what drew me to midnight, and the tolkein reference was just an impression I got from a brief look at the product). Course most of that can be covered by plot and doesnt have to be written into the system.
So far I've only ever run homebrew stuff, never a published campaign setting (except for once when I ran a 6 month long warcraft campaign). I've never run Eberron and I dont think I ever will, although I might surprise myself one day
One other thing, I like either low magic or a system that doesnt use the standard "spell slots" from the core books. Although thats not as much of an issue as I have the "Advanced Players Guide" by sword and sorcery which has a very nice skill based system in it. BTW if you're in Australia head over to
www.milsims.com.au and check the crazy specials page, you can pick that one up for $15 at the moment (well worth the price if you ask me).
Anyway, the reason I left most of this out was cos I wanted some peoples opinions on what their favorites were and why
OOOOO Dawning Star looks VERY interesting, altough it wont be out till next year
http://www.dawningstar.com/ if anyone cares
It'll suck if it uses D20 Future's starship combat system tho (but lets not open up that can of worms).
Ahhhh, well at the moment I am leaning very much towards Midnight, although dawnforge looks interesting. But the fact that I can get all of Dragonstar in one go for $80 australian is also very tempting
