*ahem*

Bad Latin (or celestial, if you read the prologue) aside, this book was pretty good. The options I liked best were:
The different undead gods. Eternal Beauty, or whatever her name was, makes for the goddess of a creepy villain who might "only want the best for a party." The cleric of this deity is the type who would arrange to vampirize your lover if she were dying to a wasting disease, just so your wouldn't be alone.

Orcus is covered, and I'm not sure but this may be the first 3E treatment of his priesthood stats.
The necrotic spells and their prerequisite is JUST the thing to creep out a bunch of players without resorting to endless viscera. No one likes the thought of malignant tumors, and this series of spells plays it up. I could easily see a Cancer Mage (from Book of Vile Darkness) with this series of spells.
The True Necromancer, my jury is still out on (I read the series of threads here a few months ago debating the "brokenness" of this class) but if it's broken, it's no more broken than a mystic theurge. The other Prestige classes are not bad, but some I see very little inspiration behind, such as master of shrouds. It's as if several PRC's are just built solely to exploit a given mechanic, and little else.
I like the undead grafts - the idea of a necromancer or pale master with a bunch of undead parts to boost his power, a series of grafted magic items if you will. The other magic items were pretty neat, but none really stand out to me.
The slaymate, and the dire maggot, on the other hand, are just creepy to the point of fun for a DM to use. A sorcerer with an undead child riding on his back boosting his spell power is just nasty enough to make players cringe. This book would have been very useful to Piratecat about a year and a half ago, I think.
