What do you think of the Duskblade?

Whizbang Dustyboots said:
How the heck does one "mainate?"
By inserting an "r" in there somewhere. I suspect you've been on the Internet too long to be stymied by a typo.
 
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DM-Rocco said:
I see what you are saying, see above too. I guess I don't consider them to be great ranged monsters though with spells. However, I will be playing one soon, perhaps then I will change my mind.
Well, consider getting whip proficiency. That 15 foot reach works nicely with Arcane Channeling
 


blargney the second said:
Ditto. I'd really like to see a duskblade around our games some time!

Hey, if Galth dies and you allow me to go full Duskblade progression... I would totally make that my next character :P
 





wildstarsreach said:
I really by rule mechanic wish they had limited the class to blades hence the name Duskblade.
What a peculiar wish...I can't think of anything significant that restriction would accomplish, from either a mechanical or flavor point of view.
 
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Garnfellow said:
I had a player with a duskblade for most of my converted G3 and D1-2-3. In general, the class seemed pretty good, but what really made the character shine in combat were his use of new spells from the PHII and SC that focused on tactical movement and swift actions. The regroup spell alone saved the party's bacon many, many times in G3.
I just read the spell.

Given most of the combats I've been through, if I ever cast this all the players would turn and throw dice at me, at a minimum, for disrupting their plans.

Can you provide some examples of how this was effective for your party?
 

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