1. Red fire breath
2. Light Red resistance to (fire)
3. Dark Red dragon’s blood (Red)
4. Blue water breathing
5. Light Blue resistance to cold
6. Dark Blue dragon’s blood (blue)
7. Green Inflicted with poison condition. Imbiber may burp poison as an action to inflict any creature within five feet(D.C. 12 Con save to avoid)
8. Light Green resistance to poison
9. Dark Green dragon’s blood (take a guess)
10. Yellow haste
11. Orange Odd, Deadly poison. The liquid is contained in a flask that is magically frosty. Past freezing (Above 0 Celsius or 32 Fahrenheit), the potion becomes gaseous and expands. If the the stopper is removed, orange gas will spew from the bottle at the rate of 5 feet per turn; eventually filling up 30 feet in all directions if possible. Con Save vs poison or die (DC 20). This assumes that the area is near room temperature.
12. Purple Fall into a deep sleep for 8 hours. Dreams filled with horseshoes.
13. Pink: Imbiber is charmed by the next sentient creature it sees.
14. Silver: blessed for 1 hour
15. Gold: Gain advantage on all charisma skill checks and saves for the next 10 minutes
16. Brown: Bark-skin
17. Gray. When imbiber attempts to sip this potion, the grey “liquid” will lunge down the victims throat. Congratulations, you just swallowed a gray ooze.
18. Black dark vision
19. White True-sight
20. Rainbow Spells cast have advantage on the attack to hit, disadvantage on saves. One minute.
21. Clear Invisibility