Jack of Shadows said:
Hi Folks,
This is a spin-off of Psion's "WotC's in a rough patch" thread.
What roleplaying products do you think WotC should be producing over the next year or so from a business point of view? Note well that that this doesn't mean what you yourself want them to make nor does it mean 4.0 (not that that's going to stop several of you from saying it). Essentially what RPG products do think they should produce to achieve the most profit?
Jack
Obviously books that appeal across the whole fanbase/consumer base of D&D, i.e. no Epic, Incarnum and others, which WOTC has said are niche products. Or old dead settings which died long ago and/or partly contributed to TSR's fall (i.e. Planescape, Birthright, Spelljammer, Dark Sun, etc.)
Obviously the Complete Series has done quite well, which is why we are getting at least 3 more of them.
The presitge monsters books will continue. At Gencon they asked for ideas for the next enviroment book, I believe "Forest" will be next, based on popularity.
One book that could use an update and IMO would have broad appeal:
Arms & Equipment 3.5
Hardcover 320 pages
- Chapter 1: Crafting Rules (expanded), feats for crafters, special materials, masterwork and beyond quality,
- Chapter 2: Armor/Shield (pulling data from around the world and some fantasy-based stuff)
- Chapter 3: Weapons " "
- Chapter 4: Adventure Gear, I do this in my campaign already, but rules for masterwork rope(s), backpacks of different types, climbing boots, spurs,saddles, lanterns, oils, etc. and with misc/equpment bonuses to skills...
- Chapter 5: Transportation, boats, wagons, carts, sleds, balloon ship, with all the required rules
- Chapter 6: Other Sundries/Goods, Keg of Dwarven Beer, Ales, Elven Wine, Cheese Wedge, Barrel of smoked meats, fancy clothing, etc.
- Chapter 7: Magical equipment, some magical weapons and armor, but primarily adventuring gear and even household items
- Chapter 8: Treasure Generation, an expanded list of treasure generation tables for CR 1 to CR 20 monsters, list of tables for specific monster/NPC types: lich, dragons, vampires, CR 14 wizard, CR 20 Fighter, etc.
Trying to stay focused on books with broad appeal
More DM focused books and include a decent amout of content that would appeal also to players, more or less like their Heroes of Horror and Battle books.
Heroes of the Burning Sea (Pirates, islands, harbors, ships, undersea), would prefer large book with lots and lots, PrC, feats, spells, skills, ships & more ships, detailed harbors, lighthouses, monsters, etc.
Heroes of the Code
Orders of Knights, landholds, keeps, estates, Codes of Honor, Duels, Jousts, armor and weapons for knights, noble titles, PrCs, feats, skills, horses, keep and castle plans
Heroes of Cloak & Dagger
Spies, assassins, intrigue, political themes, lots of uses for sense motive, hide in shadows, forgery, knowledge skills, diplomacy, etc. Feats, spells, and abilities to help in those types of adventures and feats, spells, and abilities to counter those abilities.
Heroes of Adventure
It's the end of the world! 200+ pages of world domination and/or world ending adventures. Full of high CR boss monsters, their captains, and personal armies, with detailed plans for their world conquest, with lots of adventure ideas that can be expanded to get the party involved. Flood the world... raise all the dead... open a gate to hades... burn the world.... enslave the world... With PrCs that oppose them, weapons to slay them, special/unique spells to slay them, artifacts, etc.