What do you think WotC should be making?

Though Upper Krust seems to have the retooling of Epic covered, I think Wizards would be daft not to retool and re-release this. I don't often frequent Wizards.Community, though I am willing to bet the demand for more Epic material is at least as apperant there.

Wizards should NOT publish any more fantasy settings. (If they wish to make an official D20 Modern or Future setting, go ahead, they deserve one as well.) I think they will NOT publish anymore, and simply license out the old ones, because having all the published setting before is what nearly killed D&D.... (Though I do agree a Magic: RPG would be quite interesting, and they have a pretty developed timeline and world by now.....)

I think many people, would by more monster books, so those would be a wise sell.

Though adventures in general don't sell, I think if Wizards were to make adventure paths for FR or Eberron, those would sell. Level 1 - 20, already planned out, with enough hooks for the DM to run any side adventures he thinks of will make it much easier on many DMs.

More Campaign Style books. Heroes of Battle and Heroes of Horror are great ideas, and there are several other common genres that could use this kind of aid.

Sidenote: I think that the D20 Modern SRD is updated more rapidly because the sales peaks of those products are reached quickly, so Wizards can pu the info on the SRD without losing too much money.
 
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drothgery said:
...how about a 3.5 Rules Cyclopedia - fighter (possibly with pre-selected bonus feats), cleric, rogue, and sorcerer out to level 10; limitted selection of feats and spells (cut out a lot of the tactical combat options, too); critical DMG stuff; and some monsters in one book - aimed at new players and sold through toy and bookstore channels.

That's the way to go! Get D&D back to the kids, to bring new gamers (buyers) to the game.

My 10 years old daughter is DMing her own games with her friends, do you think she can handle 1000 pages of core rules? I am thinking about buying D&D basic stuff for them to play, it's a shame! They are now using my very simplified version of d20, but an official version with support would certainly make it better.

And I agree that this has to be sold through the toy and bookstore channel.
 

RisnDevil said:
Though Upper Krust seems to have the retooling of Epic covered, I think Wizards would be daft not to retool and re-release this. I don't often frequent Wizards.Community, though I am willing to bet the demand for more Epic material is at least as apperant there.

Our Epic Level Monster book has done really well. There is certainly a demand for Epic Level rules.
 

Eric Anondson said:
Connected series of adventures. Like the Slavelords series A1-A4; Master of the Desert Nomads series X4, X5, X10; The Giants/Drow/Queen series G1-G3, D1-D2, Q; The Lendor Isles series L1-L3; The Saltmarsh series...; From a 3rd-party, the Witchfire Trilogy.

Maybe not an beginning-to-end Adventure Path again, but short series are pretty nice. Load them up with adventure hooks with which a GM can spin off his own stuff. Plus, it shouldn't be difficult to make them generic enough to fit any average Homebrew.


This is exactly what I would like to see, too. There is no chance of my buying the large books they regularly produce, but a second golden age of modules would certainly be wonderful.
 

Jack of Shadows said:
Heh,

What on earth would you put in it? (Monsters, yes, shut up). Seriously what makes a Fiend Folio different from a Monster Manual?

Jack

At this point, quality.

The Fiend Folio has a great reputation and a certain "feel" to it.

The Monster Manual series has a tarnished reputation, as many were not pleased with MMII or MMIII.

Plus, a "II" sounds better than a "IV" in most cases.

Of course, they could always come up with another name that says "book containing monsters".
 

I'm not so much concerned with what WOTC should be making, as much as how they should be making them.

They need to cut out the "this is cool, so let's just stick it in the latest book" theme that seems to happen quite often.

For example, the touchstone sites in Sandstorm. I'd much rather have had all those pages for more things actually related to desert adventuring, and I think most would agree. I'm not opposed to the idea of touchstones, but they've eaten up large portions of two books now. Why not give 'em their own book?

Same goes for Stormwrack and all the adventure sites. Perhaps I'm wrong, but I imagine the bulk of people purchased that book for information on running seafaring campaigns, underwater effects on combat, spells, skills, feats, etc., and a healthy dose of aquatic creatures and ships. Alot of that is in there, but is quite abbreviated. Once again, if there's a need for adventure locales, sell them as adventure locales. (As they are now, apparently).

It would be nice if future releases of campaign settings would detail the campaign setting, and leave out the majority of the setting-specific race info (which will undoubtedly end up in the invetibale setting-specific race book), the setting-specific spells/magic items (once more, in the inevitable "Magic of..." book), etc. Looking back at my FR campaign setting now, nearly everything but the actual locations and flavor has been reproduced (and usually updated) elsewhere. I sure wish those extra 50+ pages covered Kara-Tur, Maztica, and Zakhara.

Control the rehash. It is fine to compile things from time-to-time in a big compendium, like the Spell Compendium appears to be. But please stop creating something and then rehashing it two books later. The nodes in Underdark were essentially completely rewritten for Champions of Ruin, simply because the Underdark limited them to earth nodes, and CoR wanted evil. And this leads to another point...use foresight. If you include a feat that gives a +1 bonus to spells of the fire descriptor, don't milk it for four more feats for the other energy types over the course of four more books. Genericize it right off the bat to be "+1 to energy type chosen" and be done with it.

I really enjoy alot of the books WOTC has put out recently, but I'm finding the interesting bits to be getting increasingly choked out by rehash, off-topic content, and the ever-increasing spoon-feeding of how to use what I just read.

Use Lords of Madness as the template for future books. That book gets it right. :)
 
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If WotC reall wanted to increase sales on their supplements etc then they would go back to paperback books. I can't afford all these hardcovers coming out and a good paperback, like the quality of the FOR series would be nice. If they were putting out nice quality softback books I think sales outside the core books would spike.

Jason
 

Eric Anondson said:
Connected series of adventures. Like the Slavelords series A1-A4; Master of the Desert Nomads series X4, X5, X10; The Giants/Drow/Queen series G1-G3, D1-D2, Q; The Lendor Isles series L1-L3; The Saltmarsh series...; From a 3rd-party, the Witchfire Trilogy.


Privateer Press is already doing a Witchfire Compendium containing all three books and a couple smaller bonus adventures. Supposedly it will be out in November.
 


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