So you recognize that attacks already win the arms race, but want attacks to win the arms race even harder?
Again, just drop monster AC and boost monster to-hit modifiers. No need to add subsystems that would need to be balanced.
I am curious, what do you all think would balance Expertise on Attack Rolls?
I am curious, what do you think?
- Have it only be for the first attack in a round?
- Have it be a Short Rest Power?
- Have it be a Long Rest Power?
- Have it only be usable for a certain weapon type (similar to Specialization in previous editions)?
- It cannot be balanced and shouldn't be thought of?
- Don't let it be available to every class, just a select few, such as the Paladin; Ranger; Warrior?
- Have it be a Feat that needs to be purchased with certain requirements met?
- A combination of several things?
- I have another idea!
That's a great point. Be nice to know what this was being designed for.Doubling your proficiency bonus on attack rolls means different things for different PCs.
On a Great Weapon Master or Sharpshooter PC, it would be huge.
On a monk, good, but not game breaking.
On a wizard, it would be fine.
As such, I'd go with 8 and say you need to consider the context of granting it to determine what you need to do to balance it.
I have a few ideas that would balance it:I am curious, what do you all think would balance Expertise on Attack Rolls?
I am curious, what do you think?
- Have it only be for the first attack in a round?
- Have it be a Short Rest Power?
- Have it be a Long Rest Power?
- Have it only be usable for a certain weapon type (similar to Specialization in previous editions)?
- It cannot be balanced and shouldn't be thought of?
- Don't let it be available to every class, just a select few, such as the Paladin; Ranger; Warrior?
- Have it be a Feat that needs to be purchased with certain requirements met?
- A combination of several things?
- I have another idea!
It would be fine as a battlemaster maneuver, so short or long rest power fine. If you have to spend the power before making an attack, I think it would actually be technically worse than Precision Attack.I am curious, what do you all think would balance Expertise on Attack Rolls?
I am curious, what do you think?
- Have it only be for the first attack in a round?
- Have it be a Short Rest Power?
- Have it be a Long Rest Power?
- Have it only be usable for a certain weapon type (similar to Specialization in previous editions)?
- It cannot be balanced and shouldn't be thought of?
- Don't let it be available to every class, just a select few, such as the Paladin; Ranger; Warrior?
- Have it be a Feat that needs to be purchased with certain requirements met?
- A combination of several things?
- I have another idea!