avin
First Post
My characters tend to go against type in interesting and different ways. But rarely mechancially like you have.
Neither of the kinds you list, specifically.
I build a character to explore themes I haven't touched on, to generate interesting interactions with other PCs and NPCs, and to fill "holes" in the party's skill profiles, among other things.
Just being "in-type" or "against-type" is not a design goal for me.
Same here. My characters are always uncommon, different from the usual clichés (legolas, aragorn, etc) and always different each other.
Some are chaotic, some are lawful, some are neutral.
Some like to gamble and women, some live to duty.