log in or register to remove this ad

 

5.5E What do you want & expect to see in 2024's 5.5e?

Heh, I understand what you mean about the wizard, but I'm just a huge fan of the 4e Swordmage. No 5e gish is even close to how good of a gish the Swordmage was, even after they re-introduced a few of its signature abilities, like Booming Blade.
The swordmage could be the arcane paladin or ranger. Half caster and then go from there. Maybe having a generic half caster with subclasses for paladin, ranger and swordmage could work. Depends on how much weight subclasses are allowed to have. I think, they might get a bigger design space for all classes. And start at level 1.
 

log in or register to remove this ad

All I'm expecting for changes are:
- Original classes/subclasses tweaked to be in line with more recent ones (for example, using proficiency bonus in place of ability modifier, and abilities getting one free use before consuming resources).
- Races adhering to the new format
- Maybe some particular good/bad spells adjusted

What I'd like to see in addition is:
- Sorcerer and Monk subclass abilities modified so they don't consume base class resources (Sorcery Points and Ki, respectively)
- Everybody starts with one feat, and Humans somehow made a more compelling choice.
- Feats all rebalanced and given +1 ASI
- Inspiration officially moved to being used after the roll, not before
 

Olrox17

Hero
I really don't see the point of changing the caster types of so many classes. Because all that ends up happening is you replace those high level spell slots they no longer get with just magical class features. So rather than having several different options to choose from at high level (IE their spell list), the class instead just gets one single magical "thing" at various levels instead. How is that considered an improvement in gameplay? What is such the problem with getting to select 7th, 8th, and 9th level spells that we keep insisting they get taken away from certain classes? I just don't get it.
The point is, you're not taking away anything, you would just expand the design space available. All the current subclasses would remain perfectly valid options. But if a WotC dev had a brilliant idea for a spell-less paladin, or an half-caster druid (4e Warden?), or the Swordmage I was talking about earlier, then the system would accommodate them, and give them enough design space to work with.
The swordmage could be the arcane paladin or ranger. Half caster and then go from there. Maybe having a generic half caster with subclasses for paladin, ranger and swordmage could work. Depends on how much weight subclasses are allowed to have. I think, they might get a bigger design space for all classes. And start at level 1.
Sure, that would also work. Also agreed on starting subclasses at level 1.
 

Scribe

Hero
1. Class clean up/balance iteration.
2. Race reboot. I expect 2-5 features per race, the vast majority of what describes a race will be 'roughly human' and 'you decide'.
3. Spell clean up/balance iteration.

Basic stuff.

4. Removal of Gods/Alignment as part of the core game, pushing this into Setting specific. ;)
 

HammerMan

Explorer
Heh, I understand what you mean about the wizard, but I'm just a huge fan of the 4e Swordmage. No 5e gish is even close to how good of a gish the Swordmage was, even after they re-introduced a few of its signature abilities, like Booming Blade.
I think it is the spell list that needs to be changed. If eldrtich knights had 5-6 melee themed spells, that alone would make it feel more swordmageish
 



Lyxen

Great Old One
I will say I am disappointed. I want ground up rewrite not a .5 mid edition smoothing out. I may just start looking for a non D&D game to play.

Honestly, you might as well do it now, there is no way a ground up rewrite would maintain full compatibility, and with the success of 5e, itself based on thorough playtesting, there is no chance that it would happen anyway.
 

Corrosive

Adventurer
Here's my wishlist. For me they need to do all the stuff that Level Up is doing.

player_features.jpg
narrators2.jpg
 

I used to be the same way, but once I gave it a chance I don't think I could go back. Beyond is just so much more useful than a PDF, I actually avoid my huge library of PDFs.
I just prefer pdfs as theyre easy to print a page or a few for an adventure. I found a website called www.5etools.com that you can print out encounters, monster stats, spell lists. Pretty nice site actually. But back to DDB, I just dont want to pay again for books I already own. IDK the truth of this but Ive also read that when you purchase something there you dont own it and they can pull the license at any point they want?
 

ECMO3

Adventurer
Here is what I think we will see:

1a. Redo PHB races to align with Tasha's and VRGR. Specifically allowing bonuses to be assigned anywhere, proficiencies to be informal: example Elves get proficiency in one skill instead of proficiency in Perception), Dwarf combat training provides proficiency in 2 martial and 2 simple weapons. Also all racial spells will now be able to use any ASI and use spell slots to cast

1b. Alternatively instead of 1a they may do away with races entirely and have a list of features that you choose. Essentially everyone would be what is now called custom lineage but with a feat being one option but other options available as well. You choose the features you want with your character, then choose her size and what she looks like.

2. I think we will see some feats reworked with the older feats made more like the newer ones.
'
3. I think we will have several new ways to roll/buy abilities.

4. I think we will see alignments retired completely

5. I do not think there will be major changes to any of the classes and the basic class chassis, although some of the subclasses will be tweaked and others eliminated.

6. I think you will see some Magic The Gathering rules and options officially integrated into D&D

7. I think the magic items will be cleaned up so you don't have uncommon items that should be rare and vice versa

8. I think we will see expanded rules on tool use.

Possible things I could see happening:

9. Simplified Armor. Instead of a bunch of different armors, just 3 types: light AC12+dex, medium AC15+dex(max 2), heavy AC18. Then you decide if your heavy armor is plate or ring mail, but regardless that is just flavor and the stats are the same.

10. Simplified weapons: Reduce the weapons table into class and features. So instead of having a longsword and a warhammer with the same features and same damage you would just have:
Versatile Martial melee weapon: d8/d10

Instead of a dagger you would have:
Versatile, Thrown, Finesse simple melee weapon: d4

Then you decide what your weapon looks like for flavor purposes and you choose the damage type (bludgeoning, piercing or slashing) but the damage dice is determined by the combination of type (simple/martial) and features (versatile, finesse, reach, loading, heavy .....).
 
Last edited:

Here is what I think we will see:

1a. Redo PHB races to align with Tasha's and VRGR. Specifically allowing bonuses to be assigned anywhere, proficiencies to be informal: example Elves get proficiency in one skill instead of proficiency in Perception), Dwarf combat training provides proficiency in 2 martial and 2 simple weapons. Also all racial spells will now be able to use any ASI and use spell slots to cast

1b. Alternatively instead of 1a they may do away with races entirely and have a list of features that you choose. Essentially everyone would be what is now called custom lineage but with a feat being one option but other options available as well. You choose the features you want with your character, then choose her size and what she looks like.

2. I think we will see some feats reworked with the older feats made more like the newer ones.
'
3. I think we will have several new ways to roll/buy abilities.

4. I think we will see alignments retired completely

5. I do not think there will be major changes to any of the classes and the basic class chassis, although some of the subclasses will be tweaked and others eliminated.

6. I think you will see some Magic The Gathering rules and options officially integrated into D&D

7. I think the magic items will be cleaned up so you don't have uncommon items that should be rare and vice versa

8. I think we will see expanded rules on tool use.

Actually maybe Perception should be a skill at all, it's more an innate ability like having enhanced senses of the Elves, so instead of getting perception skill they just get advantage on perception checks as keen senses. Use investigate if you want a trained skill the improves ones innate perception.
 

Filthy Lucre

Explorer
3 action economy similar to pathfinder and more tactical combat. Significantly more options.

Since there's more money in being simple/narrative/newbie-friendly I expect to be disappointed.
 

Zaukrie

New Publisher
I am sure they'll change the race stuff and other things they've been tweaking.

I want monsters to be more interesting. I don't think that will happen. I also think they should do some kind of warlord thing, and minions for monsters. I expect neither.
 


I significantly doubt we're going to be getting on the level of Level Up. Races redone like Tasha's, some spells added into base because they're pretty required, a few spells retired for being too niche and unused, others buffed a smidgin to make them more viable.

I don't expect too many changes.
 

ECMO3

Adventurer
Actually maybe Perception should be a skill at all, it's more an innate ability like having enhanced senses of the Elves, so instead of getting perception skill they just get advantage on perception checks as keen senses. Use investigate if you want a trained skill the improves ones innate perception.
I doubt that will happen. I think they may change some of the rules on stealth, perception and investigation but I don't see perception as a skill going away.

Also I think racial traits will be less tied to race, so "keen senses" may be a racial trait but it would not be specifically tied to elves, you could take that as an option on your elf or your dwarf or your tortle or whatever race, likewise you could choose stonecunning for your elf.
 

Juicy Brucey

Villager
Changes to simplify DM'ing.

Non-charisma based social skills. Maybe even just rework the whole skill system.

Backgrounds was a good move in 5e. Maybe too much emphasis is on back story that no one ever sees now. Main story is far more interesting. Something that encourages players to develop the story that actually happens at the table more. Personal quest trope paths with reward? I don't know.
 

Aldarc

Legend
Changes to simplify DM'ing.

Non-charisma based social skills. Maybe even just rework the whole skill system.

Backgrounds was a good move in 5e. Maybe too much emphasis is on back story that no one ever sees now. Main story is far more interesting. Something that encourages players to develop the story that actually happens at the table more. Personal quest trope paths with reward? I don't know.
I wish - though do not expect - that Backgrounds did more interesting things.

One of my problem with feats and the Alt Human is that some feats are the best way for some PCs to reflect their backgrounds or character concept. For example, if you want to reflect that your character has some magical training, but not enough for a feat, then you have to wait until you get Magical Training at 4th level. But it would be nice if you could just pick a Background, e.g., "Wizard's Apprentice," and then you could also pick up a wizard cantrip.

So I would like to see a greater emphasis on Backgrounds or see them expand what Backgrounds could do.
 

Non-charisma based social skills. Maybe even just rework the whole skill system.

Yes. Technically it's in there that your skill proficiencies can be used with alternate abilities, but that should be highlighted more, and the default ability-skill pairings should be downplayed or even eliminated.
 

Level Up!

An Advertisement

Advertisement4

Top