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5.5E What do you want & expect to see in 2024's 5.5e?

AcererakTriple6

Autistic DM (he/him)
Actually maybe Perception should be a skill at all, it's more an innate ability like having enhanced senses of the Elves, so instead of getting perception skill they just get advantage on perception checks as keen senses. Use investigate if you want a trained skill the improves ones innate perception.
I've said it before, and I'll say it again: Perception should be an always passive ability. The search action should just temporarily raise your Passive Perception by a set number (5, perhaps, or your Proficiency Bonus).
 

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Juicy Brucey

Villager
Bring Dexterity more in line with other stats. Take the initiative bonus away. Give rogues a level based bonus to compensate so you don't screw up sneak attack.

Not something I expect to see, but something I would love to see.
 

AtomicPope

Adventurer
First I expect the game to be nearly the same except after years of feedback and experience the classes, subclasses, monsters, races, and traps will be more finely tuned.

Things I expect to see:
  • Proficiency Mods Replacing Stat Mods Abilities - Replacing any abilities that use XX Stat Mod per long/short rest with Proficiency makes sense as it puts focus back on the character level and takes it away from attribute dependency. We can even get things like 1/2 Proficiency Bonus for powerful/restricted abilities.
  • Thematic Subclasses that Transcend Classes - With the advent of Strixhaven I'm excited to the greater potential of the 5e system. I would like to see more subclasses that can be taken by various classes. Some of these come to mind: Beastmaster (Druid or Ranger), Wildmagic (Wizard or Sorcerer), Weapon Master (Fighter, Rogue, Ranger) etc.
  • Improved Monster Format - Mordi's Monster Manual turned back the clock to 2e style monsters, but not far enough. I love the 2e monster format with ecology, habitat, and so forth. We should take what worked in 4e and that's the proficiency checks for monster lore, and hardcode that into each monster entry.
  • Expanded Traps/Trap Creation in the DMG - Getting a player's supplement with traps was nice but it's the wrong place for it. We need that in the DMG so traps can function like "monsters", a dangerous encounter that uses resources and rewards exp.
  • Better Rangers - In my own campaign our 20th level Ranger was allowed to pick and choose between the PHB and UA for her class features. The new changes have been great for the class, expanding their role and making the animal companion an actual threat to the monsters.
In some ways I'm a little disappointed that 5e dropped some of the wonderful innovations from 4e like Minions and Skill Challenges.
 


DEFCON 1

Legend
And does anybody else think that trying to make feats "optional" (and therefore mixing them up with ASIs) was one of the worst decisions in 5e?

I like the simplicity of 5e. I got tired of crunchy games decades ago. But feats are just not hard.
No, I think it was smart. Because I don't think most players use feats as a way to give "flavor" to their characters, they use them as just one more dial to raise their character's effectiveness and power level in whatever they are doing (which is usually combat, as that is the backbone of the entire D&D game.) So making feats optional meant some DMs could choose to just not allow all these new combat abilities that increased character power, when it was pretty soon into the game's release that DMs and players discovered just how powerful D&D characters already were. PCs didn't need additional power in combat, they were already powerful enough. And thus not having to worry about trying to present challenges for a party with a character with Great Weapon Master, a character with Sharpshooter, three characters with Lucky, and a character with Polearm Master... was a boon for many DMs.

If the game wanted to remove all feats that increased combat effectiveness and only had feats like 'Actor' or 'Linguist' that built upon the other parts of the game besides combat... the social and exploration pillars... maybe then having feats non-optional would be okay. But the game isn't going to do that because that would be 'non-compatible' with the game as it is.
 




Laurefindel

Legend
What I expect?
Essentially cosmetic changes mostly, and a different presentation of the same things we have now.

I expect changes to core ranger and beast master subclass, in line with Tasha’s optional variant ranger features.

I expect removal of fixed ASI at character creation, but little changes to other abilities.

I expect (and hope for) a rationalisation of « pet » rules to a universal « acts on your initiative but takes turn after yours » for companions, mounts, familiar, and conjured creatures.

I expect minor tweaks to some subclasses like champion (despite being popular) and 4-elements monk.

I expect some rationalisation on reactions, bonus actions, and their timing.

I expect a few more subclasses offered as « core » in the PHB, especially to classes with two presented archetypes (but not an anthology of all splat published so far).

I expect (and hope for) a little more diversity in monsters’ roles and abilities, and 1/day spells and spell-like abilities instead of player-like spellcasting.

I’m not sure if I expect the artificer to make it into PHB. Somehow I don’t think it will.

What I want?
I want an in depth review or what spells require concentration and doesn’t, and whether they should or shouldn’t.

I want more monster spellcasters. If you’re to publish mostly spellcasting PCs, grant us more ready-made spellcasting antagonists. Or a selection of templates as add-ons.

I want no-magic and low-magic how-to-guides in the DMG.

I want minor but thematic rule variants for specific settings (unlikely to happen given WotC's multiverse approach).
 
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overgeeked

B/X Known World
The swordmage could be the arcane paladin or ranger. Half caster and then go from there. Maybe having a generic half caster with subclasses for paladin, ranger and swordmage could work. Depends on how much weight subclasses are allowed to have. I think, they might get a bigger design space for all classes. And start at level 1.
Hexblade warlock. Swap CHA for INT. Swap the level 6 specter ability for the Archfey misty step. You’re 80-90% to a swordmage.
 

Faolyn

Hero
I've said it before, and I'll say it again: Perception should be an always passive ability. The search action should just temporarily raise your Passive Perception by a set number (5, perhaps, or your Proficiency Bonus).
Hmm, I like this. I hadn't thought of that before. But maybe actively searching should involve your Investigation (so, Int mod + PB, if you're proficient). With guidelines to try to prevent DMs from making the DCs too high on purpose.
 

Olrox17

Hero
Hexblade warlock. Swap CHA for INT. Swap the level 6 specter ability for the Archfey misty step. You’re 80-90% to a swordmage.
Well, no, not really. The 5e Hexblade does attempt to recreate the 4e Hexblade (and doesn't do a stellar job at it, unfortunately). The 4e Swordmage is very different: the at-will Aegis of shielding/Aegis of assault to either protect allies or hound enemies relentlessly, unarmored but constantly warded by magic, the great emphasis on teleporting yourself and others, enemies included, the ability to modify at-will bladespells in several ways with the white lotus feats...they were very unique.
 

overgeeked

B/X Known World
Well, no, not really. The 5e Hexblade does attempt to recreate the 4e Hexblade (and doesn't do a stellar job at it, unfortunately). The 4e Swordmage is very different: the at-will Aegis of shielding/Aegis of assault to either protect allies or hound enemies relentlessly, unarmored but constantly warded by magic, the great emphasis on teleporting yourself and others, enemies included, the ability to modify at-will bladespells in several ways with the white lotus feats...they were very unique.
Yeah. I’m aware. I played a swordmage for the majority of 4E. Most fun I’d had playing D&D in ages. The stuff you’re pointing out is the rest of that 80-90%. Some of it’s in spell selection, some in other class abilities, and some just isn’t part of 5E.
 

Yaarel

Mind Mage
The 5e Hexblade has the Warlock spellcasting mechanic that is suitable for a Swordmage because it is a fullcaster that can attain the highest-tier spells.

Similarly, the Warlock spellcasting makes sense for Psion too.

Wizard, Bard, Cleric, and Druid are different classes that use the same spellcasting method.

Likewise, Warlock, Swordmage, and Psion could be different classes that uses the same spellcasting method.
 

I could see them changing some classes that get less subclass like Bards abilities to get maybe 1 more subclass ability. It might break other existing Bard subclasses (and I think College of Valor will just be replaced by College of Swords), but maybe there could be a substitution added in for those unconverted subclasses.

I think the Weapon Attack Cantrips like Green Flame Blade and Booming Blade could be in the new PHB, those are popular cantrips for many.

There could be an effort to move some spells like Eldritch Blast and Hunter's Mark into class features, as those are often quite central to Warlocks and Rangers.

Monk could get something like more Ability Score Increases to address the complaints the class is really MAD, along with Martial Arts being less complicated.

Maybe an attempt to open up maneuvers and superiority die to places beyond just the Battlemaster.
 

Yaarel

Mind Mage
There seems a shift away from per-short-rest features and toward proficiency-bonus-times-per-long-rest.

Can this work for the Warlock too, so that the two or so spell slots refresh instead depending on the proficiency bonus?
 

The 5e Hexblade has the Warlock spellcasting mechanic that is suitable for a Swordmage because it is a fullcaster that can attain the highest-tier spells.

Similarly, the Warlock spellcasting makes sense for Psion too.

Wizard, Bard, Cleric, and Druid are different classes that use the same spellcasting method.

Likewise, Warlock, Swordmage, and Psion could be different classes that uses the same spellcasting method.
It could be, but not as long as the continue expecting the gm to balance sort rest & long rest classes against adventuring day assumptions blatantly in conflict with how people play/run the game & how wotc's own adventures are structured.
 


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