Keep the comments flowing

It's ok if you're repeating something that someone else already said.
I'm just gathering information here on ENWorld first, then going to shape this into a poll and try to more widely disseminate it on Reddit maybe. Open to suggestions on how to put a poll out there.
I just updated my OP as of [MENTION=6786253]Yaztromo[/MENTION]'s post #91. Some more interesting trends... some design elements seem to have very wide support (e.g. good maps, good boxed text)...while there are competing views of other design elements that an adventure designer needs to consider. For example:
"Normal text" layout <–––> Full-page encounter layout
Abbreviated monster stats in text <–––> Monsters in back of the book
Freedom to explore/borrow <–––> Clear guidance about adventure's "path"
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Good useful comprehensive maps (before area descriptions) – (6) LordEntrails, ExploderWizard, vincegetorix, Eltab, Jester David, Charles Rampant
Boxed text, direction-neutral & concise – (6) Lanefan, transtemporal, LordEntrails, Charles Rampant, Schmoe, happy hermit
Layout that's clear, useful at table, and condenses info while keeping it readable (e.g. 9 pt font, leading 11 pts, diminishing horizontal scale) – (4) Lanefan, steeldragons, hawkeyefan, ratskinner
Monsters/NPCs with motivations…and relationships! – (4) robus, ExploderWizard, hastur_nz, Charles Rampant
Clearly connected encounters/plot progression for groups preferring linear narrative – (4) shoak1, LordEntrails, Eltab, LostSoul
1e style abbreviated monster stats in room descriptions – (4) Lanefan, steeldragons, Schmoe, JohnnyP71
What ifs & Monster plans/reactions – (3) Lanefan, transtemporal, ExploderWizard
Something different/new (magic item, monster, NPC, trap, spell, etc) (3) – Lanefan, Schmoe, Charles Rampant
Limited Backstory, relevant to players/they can find out – (3) Lanefan, shoak1, Yavathol
Monster stat appendix in the back (3) – Eltab, Schmoe, happyhermit
Modular bits – (3) Eltab, Jester David, happy hermit
Compiled index of all monsters used in the adventure for DM token/minis prep – (3) css, JohnnyP71, happy hermit
Limited scope, self-contained (2) – LordEntrails, css
Event/story development track or flowchart, dynamic story – (2) Lanefan, hastur_nz
Inventive design & good/imaginative ideas – (2) hastur_nz, Jester David
Subsystems or rules variants appropriate to adventure – (2) Charles Rampant, Tony Vargas
Ways to limit rests – (2) shoak1, JohnnyP71
Maps (separate/pull-out for DMs & players) – (2) robus, JohnnyP71
3.5e/4e style full page encounters – (2) shoak1, aco175
Index if needed – (2) LordEntrails, happy hermit
Fun-to-read, flowing writing, non-formulaic – (2) happy hermit, Charles Rampant