• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

What do you want to ask WotC?

Not strictly on topic, but still a question for Wotc:

Are there any plans for a tribute on the Wotc web page on behalf of Basic D&D writer/editor Tom Moldvay, who passed away this year?
 

log in or register to remove this ad

1: Where are the previews? I'd say that after the outrage that has been caused, the least you could do is tell us about some of the things that are planned. You must realise that all this "yeah, believe us, the stuff is great, but we can't tell you about it" behaviour will only add fuel to the flames. Paizo already has shown us what they want to do.

2: Will what free content there is on the Wizards website be taken away and be put into the online content we have to pay for?

3: What happens to my access when I stop paying? Will I lose access to everything or will I be able to keep using the stuff I already "bought"?

4 (tied to 3): Will I be able to download the content to use it offline?

5: Will you make use of the medium? Will I be able to search the rules, filter the rules, sort the rules, and then export or print my result, so I have a "custom" rulebook in html, pdf, print, or maybe (some database) format I can use without logging into the online account?

6: Will there be things like spell card, monster card, item card, feat card makers so I can create quick reference cards just like those from the Book of Nine Swords Web Enhancement?

7: What are the payment and/or subscription options?

8: When will this start?

9: Will there be an automated character generator that is easy to use, will do all the calculating, will include all the rules from all the books I own/ are available to me via my online purchases, and will come up with a nice printable character sheet, and in additon, an interactive sheet I can use for gaming If I do manage to get a notebook for playing?


Those are my questions about the content of that new online initiative. I also have some questions about the current situation

10: Why?

11: Can you give a plausible explanation why Dragon and Dungeon had to be cancelled, instead of letting the two media - the online platform and the magazines - work side by side?

12: Are you really surprised at our reactions? You told us, out of the blue, that two magazines that have been around practically forever will be canned. You told us that is was because you want to give us a shiny new online platform, but you don't tell us squat about that platform, except for things like "It'll be awesome" (which isn't worth anything. Noone expects a company to call its products "okay", "somewhat nice", "not the best there is but there's worse out there")
 

Who do you see as the current target market for gaming? How is the target market going to change with the new digital initiative?

How easy will it be for DMs to create their own adventures? Will it be an arduous process like Neverwinter Nights? What are you going to be doing to improve the quality of the modules that you produce?

Why is the end of Dragon and Dungeon linked to the Digital Gaming initiative? What was the reason for this business decision? At what level of WOTC was the call made to end Dungeon and Dragon magazines?

What are the major challenges you see with the current iteration of Dungeons and Dragons that are pushing you toward this digital initiative?

Why can’t Dungeon and Dragon magazines co-exist or evolve with this digital gaming initiative in some way especially if their production does not tie up your companies resources?

In what ways are the digital gaming initiative limited by Hasbro’s sale of their software rights to Atari?

Are there more major changes like these we can expect down the road? What other integral aspects of Dungeons and Dragons are we going to see go away?

Outside of extenuating circumstances (such as this one) why don’t you have a dialogue with your loyal consumer base on online message boards anymore?
 
Last edited:

DI Questions

Biggest questions are:
When will DI launch?
What will the initial content be?
Who is heading up DI, i.e. editor if it were a zine?
How will pricing be structured? Subscription, a la carte, month by month or all 3? Or will it be
a rolling update like the Web features currently have?

Other questions:
Will DI be open to submissions from unpubs?
If so, when will submission guidelines be provided?

More of a comment than a question:
Why couldn't we have had some preliminary information about DI with the announcement/reminiscences. Bill Slavicsek mentioned having a plan. I have every faith that you have a plan but sharing a few specifics would have gone a long way to easing the transition.
Thanks for your time. And thanks Morrus for the structured format.
 

Yes, I saw it asked before, but I also want to know why the end of Dragon and Dungeon magazines had to be linked to the digital initiative; why peaceful coexistence was not in the cards.
I'm very sorry if I sound angry, and I'm trying not to be. I just want to understand.
 



Taking content online allows for the possibility of interactivity. Will there be an interactive element to the new version of the magazines? For example, if an adventure is intended for levels 4-7, can we instead change the levels to 7-9 and the adventure will automatically tailor the encounters to be set to the new challenge levels?
 



Into the Woods

Remove ads

Top