First of all, I could be doing this through private email, because as some of you know, I worked for WotC for a period of four years, and during that time I got to know most of the people in R&D and the brand team. I was also the primary source of contact for the D&D brand within WotC Custserv. I was, and I remain, a freelancer in the RPG industry. On the other hand, I'm also a player, a fan, and a reader of both magazines, and I have been for twenty-three years now.
The announcement that Dragon and Dungeon magazines were to be no more struck an emotional chord with me, as it clearly did with a lot of other people. My earliest memories of the magazine are from when I was eleven years old and had just been introduced to D&D by one of my best friends who I didn't get to see for years at a time because his parents divorced and moved across the country. D&D wasn't just some game we played, but it was a reason to stay in touch, and gave us something to look forward to doing again the next time we saw each other. As a side note, this friend now lives a lot closer, we speak a lot more often, he works as a web developer, and he likes to make Neverwinter Nights modules out of the adventures I've written for the website. No, he hasn't published any to the web.
At that age I was a very bookish kid who spent most of my recess time in the library. I was lucky that my school system saw value in roleplaying games and supported it with a subscription to Dragon and White Dwarf (I don't think Dungeon was around quite yet back then, but I do remember that the first 20 issues were by subscription only, and I couldn't afford the subscription a that time). I spent so much time checking out Dragon magazine because the books were released infrequently at best back in those 1E days, and it was my primary source of new information. I loved everything about the magazine - the editorials, the new rules, the adventures. I looked forward to that new magazine appearing in the library every month, even as I was constantly wearing out the non-glossy covers of the older issues.
Of course time moved forward and things changed. Second edition was released in high school, at which time the frequency of officially released products increased exponentially. I also had my first job during that time, so suddenly I had a disposable income that allowed me to buy a good amount of the new stuff that was coming out. It was somewhere around there that Dungeon went on the newsstand, and I was hooked after the first issue. As a DM with a regular group that met every week, I had a hard time believing that TSR was willing to release that much extremely useful (dare I say valuable?) material every month for such a reasonable price. And I've been buying Dungeon pretty consistently since then.
Sure, there's been a lot of years in between then and now, and I have to admit that I actually lost interest in the game in the late 2nd edition days. When I learned that TSR had folded and WotC had taken over, this triggered a personal revival in the game that continues to this day. The first thing I did when WotC took control was support their efforts by going out and purchasing a Dragon magazine and a Dungeon magazine.
Both magazines still mean a lot to me. Dragon was one of the first places where I had any gaming material published. I had a total of three articles appear in Dragon magazine back in 2002 (if I remember the date correctly) including an accidentally miscredited 3rd edition death knight template which ended up appearing in Monster Manual II, an article on a bunch of divinely inspired magic items, and an article that tied in with the Stronghold Builder's Guidebook (that last one I thought was the least remarkable of the three until I found out that Chris Perkins had used one of the strongholds I designed in his once famous Wednesday night game).
I have to admit that the announcement of the cessation of publication in magazine format hit me like a punch to the gut. In many ways I'm going through the various stages of grief, knowing that it won't be around anymore, that I won't be able to go into my local book store and pick up the magazines off the shelf, or have be able to annoy my wife with a not so small pile of partially read magazines sitting on my desk for weeks on end. This also means that I won't get to realize one of my personal goals, which was to eventually get one of my adventure ideas through the slush pile and into Dungeon magazine.
That said, there is a silver lining. Pathfinder actually looks good. I remember when Paizo took over the magazines and there was all the negativity as people said that they couldn't possibly do just as good a job with them as WotC did. Then, over the next few years, they proved the naysayers wrong. Paizo continued to publish quality magazines on a monthly basis. They also recently saved Necromancer. Pathfinder seems to be their way of keeping the adventure path alive, and continuing forward with their signature contributions to the D&D community. I decided to give my money to support them by signing up for a month-to-month subscription to Pathfinder.
As for the new digital initiative and transforming the magazines into online content, I am open to that. Over the last several years I've contributed as much or possibly more material to the WotC website than I have to their printed books. I chose them because I was able to quickly establish a relationship with the content developers, and because I was often able to create new material that I found personally interesting. Sure, it was true that fewer people were probably looking at it than were looking at the magazines, but I was just as happy with it, if not more so, than some of the stuff that I've written that ended up in print. My mind also boggles at the backlog of stuff I've written that the web team has in various stages of development, and hasn't yet made it to the website. There's some great stuff I've worked on coming your way (in my ever so humble opinion).
I guess what I'm trying to say is that I've been using and contributing to the website for a number of years, and to me, the daily updates have become as much of a treat as the monthly magazine. Moving the two magazines I grew up with to an online format makes sense, and it might even provide additional opportunities to me to continue to explore some of the shadowy corners of the game that I think deserve a spotlight shined in there. While the delivery system used for the content of the magazines will change, I seriously doubt that the content itself will change all that much. If I have to shell out a few bucks a month to access that content, then so be it. My wallet and I will be ready to help see Dragon and Dungeon into the new digital age.
The main point of all this is not to ask a question, or to suggest that I'm in any way entitled to anything from WotC, but to give a heartfelt thank you to everyone who has been involved with Dragon magazine and Dungeon magazine over the years. Especially, thank you to Chris Perkins, who served as my guide and mentor when I was just a wannabe published D&D enthusiast, to Jesse Decker, who saw fit to publish my first official D&D material in Dragon, and to Erik Mona for breathing life into the magazines month after month for years on end. My hat's off to you guys, and even if the magazines will no longer be in print form, your efforts will always have a prominent position on my bookshelf and in my game. Thanks for all the hard work, I can't wait to see what new form these publications will take, and what I'll be able to contribute to them.