As I DM more often than play these days, I want to give my players the best experience I can given their preferences.
As a player, I want to sink into a good story and get to play it out. I want to feel like my character can make any decision that makies sense to the character, and that the game will accomodate it. I want the world around my PC to respond in a way that makese sense - and I want to make sure everyone at the table is having fun.
I've said this many times, but I'll say it again: If you answer this question without talking about character or role playing as being important, you might want to ask if you're playing the right game for you. I'm not trying to kick you out - I'm suggesting that this game is not optimized for your preferences. There are other tactical / strategy war games that give you the chance to really fight the fight in a way that is entirely about the fight. D&D is designed to be about the fight, the talk, and the exploration. D&D is an RPG - a role playing game. You're only using a small portion of it, and they make sacrifices in combat rules to ensure that the other pillars of the game work well. If you really care about the fight only, play a game that doesn't make those sacrifices. [Examples of those sacrifices - we limit how effective enchantments can be because they can be too strong for social situations and too impactful to role playing options ... we limit how lethal combat can be for PCs to allow the game to continue ... in a tactical game without role playing/story, we can allow you to steal opponent forces and to obliterate enemies].