hong said:I'm not so sure about this; or at least, I'm not sure it should be a benefit available solely to knights. It makes sense for a Japanese setting where the cult of the sword is prominent, and swords are confined (mainly) to one particular social class.
Geron Raveneye said:Sorcerers are a good question. First, I´d definitely allow them on Ansalon...just not too many. A few would be okay. I mean, hey, Dragonlance is the perfect place to play a dragonblooded sorcerer..and if that´s not enough, there might be some Irda-blooded sorcerers around.
If the PH sorcerer class is to be included in the game, this would be a good way to handle it. I have reservations about including it, especially since PH Sorcerers poorly portray the magic that existed before the moons (ie. 5th age magic).As for how to handle them...well, first, I wouldn´t place them in the WoHS, for the simple reason that their magic is not of the moons, but much older than that of the Conclave. I wouldn´t have the Conclave force a sorcerer through the Test either, because it is designed to test a wizard...not a sorcerer. I´d rather place a WoHS at the side of every known sorcerer, under cover or in the open, to watch over the sorcerer and report back to the Conclave. Makes for a nice adventure hook and eases the getting together of a sorcerer and a WoHS in any potential group.![]()
No, that isn't neccessary, and always struck me as being artificial. However, Dragonalnce sample characters should be moderate levels, on a much lower scale than, say, the characters in the Forgotten Realms book. The non-existance of life extending magic in Krynn (except for the Bloodstone of Fistandantilus), would preclude the extremely high level characters that we see in the FRCS.Another question, though...should the levels be capped again, as they were in the earlier editions?
Michael Tree said:
In other settings I would agree with you, but the Knights of Solamnia in Dragonlance have a similar cult of the sword. Ancestral swords are very important to them. Just look at all the hullabaloo surrounding the Brightblade with Sturm and Steel.
Randolpho said:
My big problem with having them as core classes is the fact that they're campaign-specific modifications of a core class. I do not like this. It's against the flavor of 3e, IMO. In 3e, the core classes are generic, i.e. anyone can become one. The prestige classes are supposed to be campaign specific groupings. Core classes should not be modified, IMO.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.