Michael Tree
First Post
You're overstating your point. There are a few rogue wizards, but they are few and far between, for the simple reason that they are under a death sentence by the conclave.Randolpho said:Rogue wizards are the big thing here. It's quite possible to advance in levels as a rogue wizard all you want, but you don't gain the benefits of high sorcery. High Sorcery is, essentially, a contract between the god of magic the PC wishes to worship (Solinari, Lunitari, Nuitari) and that PC. Rogue wizards do not enter into this contract. It's true that on the main continent rogue wizards are very rare, but this is more because of the *dominance* of the High sorcerers than anything else -- socio-political aspect, in a way. On other continents, "rogue" wizards are far more common.
Besides, there aren't really any game mechanics differences between rogue wizards and wizards of the conclave. A rogue is a wizard who doesn't belong to the order and doesn't follow its dictates. Most renegades are wizards who used to be of the order, but rebelled for whatever personal reasons.
All wizards on Krynn are subject to the 3 moons, since the gods of magic are the source of all magic, and when they left in the 5th age, wizardry went away with them. Wizards in Taladas and elsewhere on Krynn all must choose a moon to follow, even if they are not a part of the order. That is simply the way magic works in Dragonlance, renegade or not.
I suppose you could have renegade "wizards" who don't use moon magic (5th age mysticism or sorcery, for example), but they would be a completely different magic system and core class, not wizards.
AD&D stats for Thorn Knights were in the appendex in the The Second Generation compilation. They draw their magic from all three moons, something completely unparalled in Krynnish history.How are the Thorn Knights mechanically different from either normal wizards or HS wizards? That was certainly never addressed in the books, and Thorn Knights never made it to D&D...
A) There could be many prestige classes representing different focusses on magic. One could favor necromancy, another could be geared towards wizards who sail the seas, another could be for minotaur wizards with more of an emphasis on combat, and yet another focussed on creating magic items. The Silvanesti woodshaper's guild would be one good example already mentioned in the books. They sky's the limit. The only restriction on prestige classes would be that the Order is the only organization on Ansalon.A) What other prestige classes are there?
B) that's the whole point of multi-classing. You gain diversity (differeng skill-sets) at the expense of specialization/focus. You're saying you want the DL wizards to have all the benefits of High Sorcery (making them more powerful than renegade mages or even standard D&D mages), without any drawbacks. Sounds a tad munchkinish to me.
B) There aren't any benefits of High Sorcery, aside from social ones. All wizards on Krynn are subject to the moons, except very low leveled ones. Wizards who for some reason aren't subject to the moons as normal are the very rare exception, and should have a prestige class of their own to reflext they deviation from the norm.