overgeeked
Open-World Sandbox
It's a deceptively simple question, but there's not an easy answer. I picked this up from Matt Colville by way of @Aldarc.
For those who cannot see the tweet:
"I said 4E is great for Heroic Fantasy: you're already a hero at level 1 with several dope powers! And it's not super good for dungeon crawling or survival? But it is great for "Save the world" adventures! Someone asked "What is 5E good for?" And...I did not have...a good answer?"
And this video, around the 1:35 mark.
I'm phrasing the question a bit softer than Matt did, but I still think it's a good question.
What I'm looking for is a playstyle answer. What style of play does D&D5E do best? Or even better than other editions. This isn't an edition war thread, it's an honest question.
5E doesn't do survival well because there are several class features, background features, and spells that completely negate the challenges of survival. It doesn't really do exploration well because again, there are several class features, background features, and spells that completely negate the challenges of exploration. It doesn't handle dungeon crawling particularly well without a few hacked in rules. It doesn't do roleplaying any better than any other edition of D&D. Combat? Whatever you think of 4E, it had better balance in combat. Some say to the point of blandness, but it was better balanced. Monster design? Again 4E had far more interesting monster design. Fast combat? Any TSR edition had faster combat. Character options? Again nope. 2E, 3x, and 4E all had more character options. It's not the best for character optimization, charop people say that left, right, and center. It's not the easiest to learn. Basic would be easier to learn, 2E would be easier to learn...and arguably 4E is easier to learn.
So what does 5E do really well as a game? What playstyle or area of play is its strong suit?
(I know the urge to say some variation of "it's popular" or "it brings in new players" will be nigh overwhelming, but for the sake of conversation, do resist as none of those are actual answers to the question.)
For those who cannot see the tweet:
"I said 4E is great for Heroic Fantasy: you're already a hero at level 1 with several dope powers! And it's not super good for dungeon crawling or survival? But it is great for "Save the world" adventures! Someone asked "What is 5E good for?" And...I did not have...a good answer?"
And this video, around the 1:35 mark.
I'm phrasing the question a bit softer than Matt did, but I still think it's a good question.
What I'm looking for is a playstyle answer. What style of play does D&D5E do best? Or even better than other editions. This isn't an edition war thread, it's an honest question.
5E doesn't do survival well because there are several class features, background features, and spells that completely negate the challenges of survival. It doesn't really do exploration well because again, there are several class features, background features, and spells that completely negate the challenges of exploration. It doesn't handle dungeon crawling particularly well without a few hacked in rules. It doesn't do roleplaying any better than any other edition of D&D. Combat? Whatever you think of 4E, it had better balance in combat. Some say to the point of blandness, but it was better balanced. Monster design? Again 4E had far more interesting monster design. Fast combat? Any TSR edition had faster combat. Character options? Again nope. 2E, 3x, and 4E all had more character options. It's not the best for character optimization, charop people say that left, right, and center. It's not the easiest to learn. Basic would be easier to learn, 2E would be easier to learn...and arguably 4E is easier to learn.
So what does 5E do really well as a game? What playstyle or area of play is its strong suit?
(I know the urge to say some variation of "it's popular" or "it brings in new players" will be nigh overwhelming, but for the sake of conversation, do resist as none of those are actual answers to the question.)