What does a company have to do to lose you as a customer? To win you back?

Crothian said:
Every now and again, though for some reason nothing lately, someone comes along and posts a rant about a gaming company. In this rant they occasionally list their reasons for being upset, but they usually all end with the person saying they are never going to buy anything from that compnay ever again.

So, what would a company have to do to lose you? And then possible more importantly, what do that have to do to get you back?


comments posted by Curtis back on Mortality lost me to buying products from the company he worked for. even though, i liked the head of the company, Hal.

not until i Gen Con Indy 03 did i buy a product from them. but it took meeting the company personnel in person.
 

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Turanil said:
The only such rants I remember having seen were about WotC...

I think that at least one of these rants were from me. :o

In fact I don't see it that way. WotC didn't lose me and won't win me back. It's just that most of the stuff they produce disappoint me...

WotC never had me and never will until they start putting out stuff for OD&D(1974)

i do buy their stuff. but i don't respect any of it.
 

James Heard said:
Most of the gaming "companies" that have lost me are ones run or at least "faced" by one or two guys who I've simply decided that I don't like. Those won't ever win me back, because no matter how great someone's product is if I think they're a tool I'd rather that they starve and that their children don't go to college.

Amen. :)
 


I'd rarely say that I'll never buy a product from a company again.

There are some that may come close though.

For example, Black Industries handling of Warhammer. The core book, monster book, and 'equipment' book, are all a touch, not very, costly. The adventurers, screens, and character sheets are more costly and well, are medicore.

I'll still probably pick up the sourcebooks and full color larger materials as they seem to be better, but doubt I'll be paying $24.99 for 96 b&w pages again.
 

TGryph said:
To Lose Me...

Rerelease Brand New, more expensive Core Rulebooks of a perfectly good system only a couple of years after it has been released...


To Win Me Back...

Don't know yet!

TGryph


Wow. You don't play Call of Cthulhu, Stormbringer or D&D? Poor guy... :lol:
 

JoeGKushner said:
Wow. You don't play Call of Cthulhu, Stormbringer or D&D? Poor guy... :lol:
He didn't say anything like that :p. Neither did he use the word "play", nor did he define his notion of "perfectly good system" :D.
 

For me (like many others here) it's all about the attitude of the 'face man' of the company. There are now a few companies I will not deal with specifically because of the people involved in them, even if the game line is something I'm interested in (or in one case, REALLY interested in). I may buy an occasional gem from them if it gets great reviews and is something I really need, but I won't get any of the supporting material.

To win me back...likely it aint gonna happen. I like to hold a grudge. Possibly if they changed their personas around. Customer service is key, and if you don't have the personality to handle it, find someone who can. Rabidly defending yourself, so much that you'll attack your customers when they don't like something about your product, is definately not going to win anyone back. But admitting that they might just possibly be wrong (or just agreeing to disagree up front instead of creating flame wars), is the first step in the right direction.
 

I'm not sure what it would take for a company to get me to ignore everything they ever did from a certain point forward. I know there might be some that I hesitate on buying from, based on past experience, but none that I boycott. I usually buy based on product, not company. To me, each new product is a new universe, total unto itself, unaffected by the past or future. If I see a bad product - I usualy read or skim in the store, so it's really rare that I buy a 'bad' product - I might give future products from that company or author a much closer inspection.

I haven't liked much of what Hero Games has done since they did the first 5th ed rulebook. In fact, I only own one book of theirs other than that one: Hudson City: The Urban Abyss. I liked the idea, I needed some city ideas, so I took time to look through the book. I liked it, I bought it despite the fact that I haven't been really impressed with their releases until that point. I have a friend, though, that was insulted by a mod on their message boards to the point that he, who has bought virtually every single Champions-related book released over the past 20 years said that he would never give them another penny. You never know what will set people off. I suppose a company could do the same thing to me, but so far it hasn't happened yet.



To win me back? Put out something I like.

A company's 'face man's personal politics or company antics might prejudice me to some degree and 'up the bar' on my buying anything from them, but it porbably would not actually prevent it unless it was really bad. So far from what (few) blogs and such I've read, I agree far more than I disagree with the personal ideas of the designers I have read, so if anything it lowers the bar on me getting something from them.
 
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After a couple of poor buying choices, I tend to look into everything I buy. There are a couple of items that I know I'll buy sight unseen because I know I will see quality product from them. Therefore, the primary way to get me never to buy your stuff is to be a jerk to your customers. Let me know my opinion and input matters nothing, and I'll quit being a customer right then and there. I don't expect any of my ideas to make it into a product, but at least treat me like my patronage matters. Arrogant jerks that know they know better just because they are "part of the industry" just tick me off. (BTW, in this open gaming market, being part of the industry doesn't mean much since anyone with some time and some little money can be part of the industry.)

Kane
 

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