GMMichael
Guide of Modos
I need some game design ideas, because I created a broken rule. 
The 1.30 version of Modos RPG contains a perk called Martial Artist, which allows its beneficiary to take an extra action to make an unarmed attack each round.
It doesn't sound bad at first, because that's what martial artists do, right? Make unarmed attacks? Well, the problem is that gaining an extra action each round happens every 5 levels, on average. Since anyone can take any perk, this means that low level characters (1-4) can take the same number of actions as level 5+ characters, provided they don't mind that action being an unarmed attack. To put it conservatively, it's unbalancing.
So what can I turn a "Martial Artist" perk into that isn't unbalancing? Attribute bonuses are out. So are skill bonuses, since becoming a better martial artist can mean putting your skill points in the Fight (Unarmed) skill, and perks lose their cool when they do the same thing as skills.
Martial Artist. What's the first idea that pops into your head?

The 1.30 version of Modos RPG contains a perk called Martial Artist, which allows its beneficiary to take an extra action to make an unarmed attack each round.
It doesn't sound bad at first, because that's what martial artists do, right? Make unarmed attacks? Well, the problem is that gaining an extra action each round happens every 5 levels, on average. Since anyone can take any perk, this means that low level characters (1-4) can take the same number of actions as level 5+ characters, provided they don't mind that action being an unarmed attack. To put it conservatively, it's unbalancing.
So what can I turn a "Martial Artist" perk into that isn't unbalancing? Attribute bonuses are out. So are skill bonuses, since becoming a better martial artist can mean putting your skill points in the Fight (Unarmed) skill, and perks lose their cool when they do the same thing as skills.
Martial Artist. What's the first idea that pops into your head?