D&D (2024) What does Backward compatibility mean to you?

What does Backward compatibility mean most to you as a player?

  • I can use content from 5e and 1DnD in the same PC

    Votes: 24 20.9%
  • A PC built with 5e PHB and a PC built with 1DnD rules can play together

    Votes: 35 30.4%
  • 5e material can be easily migrated to 1DnD with minimal work

    Votes: 47 40.9%
  • Other

    Votes: 9 7.8%

You can make changes without implying that the previous version was an error.
I don't believe you can. And I just told you, in the post that you quoted, that I do not believe you can. Do you really think that contradicting me, without any backup or argument, is going to be in any way persuasive? EDIT: In some circumstances you can. To circle back to the Star Wars example, it was not an error not to use 2000s effects technology that did not exist in the 1970s. But changing the Han & Greedo scene absolutely indicated the Lucas felt the original version was an error. You may disagree (I certainly do), but has no bearing on the connotations of his making the change.
 

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Like, do you REALLY want them to redo Elemental Evil, Rage of Demons, Theros, Ravenloft, Spelljammer, etc all over again and have to wait until 2030 before we get to Dark Sun and Mystara and Birthright and Council of Wyrms, etc?
How about an original setting? Do they really not have more NEW setting ideas of their own to try? Just redoing old settings? Not saying any setting redux is BAD... I'm just asking.
 

How about an original setting? Do they really not have more NEW setting ideas of their own to try? Just redoing old settings? Not saying any setting redux is BAD... I'm just asking.
Critical Role // Exandria // Wildemount is technically an original setting.

As are the Magic: the Gathering settings (especially the ones that seem to have been as much created for D&D as they were for the card game, such as Strixhaven // Arcavios).

Hasbro is a toy and game company, and creating GOOD new IP is very, very challenging and costly. They’re going to want to utilise any NEW IP to the furthest extent they can. That means that new settings will almost certainly be one of the following:

1. A collaboration with a popular third-party D&D-promoting channel (Acquisitions, Incorporated; Critical Role; STRANGER THINGS; Rick & Morty).

2. Created for both D&D and another brand owned by WotC and/or Hasbro (M:tG settings; Power Rangers; potentially G.I. Joe, My Little Pony, and Transformers).

3. Is plug and play with an existing D&D setting (non-FR regions of Faerûn; the Feywild; the Radiant Citadel and its connected worlds IN the Ethereal Plane).
 
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Hasbro is a toy and game company, and creating GOOD new IP is very, very challenging and costly. They’re going to want to utilise any NEW IP to the furthest extent they can. That means that new settings will almost certainly be one of the following:
And yet TSR produced all these original settings that WotC is going back to the well for. So MANY settings that TSR originally choked the sales of them all because customers could only buy and play limited numbers of them at any one time.
 

So while I do think being backward compatible shouldn’t require conversion work (otherwise every edition is backwards compatible - which they clearly aren’t). However I don’t expect every feat and subclass to work for new PCs.

If an old PC can participate alongside a new PC then that works for me.
 

And yet TSR produced all these original settings that WotC is going back to the well for. So MANY settings that TSR originally choked the sales of them all because customers could only buy and play limited numbers of them at any one time.
TSR also faced insolvency and was bought out by WotC (on the strength of Magic: the Gathering monies; this was before Pokémon Cards were a thing in the West). One could say the glut of competing Original settings (many of which overlapped in tone or niche or purpose) was a big part of why 2E failed financially in the mid-90s.

A being could also suggest that 3E and 3.5E collapse over a glut of content that only built on the Core Rulebooks and thus often stepped on each others toes, were incompatible with each other, or were so compatible with each other that they BROKE the game. Some beings would call that a feature, not a bug. But financially, it was an impetus for a 4E reboot.

In 4E, we had 4 Settings: PoLand/Nentir Vale/Nerath/CoN/World Axis/Core Assumed Generalized Setting; The Forgotten Realms (retrofitted into World Axis and crossed over with Abeir in order to attempt a reboot and incorporate parallel concepts to Nerath and Eberron); Eberron (also retrofitted into World Axis, though one could say World Axis was to begin with an elaboration on Eberron's 3 Dragon Forebears); and Dark Sun (also retrofitted to 4E World Axis concepts like the Shadowfell replacing the Grey, Dragonborn and Goliaths replacing Dray and Half-Giants respectively, Templars changing from being a type of evil Arcane Cleric to being a Warlock pact, and the inclusion of Eladrin and Tieflings much like FR and Eberron did). Dragonlance was mentioned briefly, and showed up too, albeit only in one issue of Dragon magazine and only in the very last year of the Edition. Planescape and Spelljammer and Ravenloft were all in the game to some extent but were merged into and modified to form aspects of the World Axis cosmology (mechanical elements of their core gameplay ideas did show up eventually in Dragon, such as Planescape faction-based Heroic Themes in August 2012's Dragon #414). Gamma World came back in a big way for its 7th Edition, and could almost be called a 5th setting if it wasn't it's own ruleset that was just mutually compatible and built on the framework of 4E. And Greyhawk, of course, was eliminated from the 4E so that Nerath could mine the best bits of it for its own assumed setting and leave the parts the devs didn't like on the chopping block (also has the benefit of not needing the endorsement of the Gygaxes since the best bits are all classic adventure modules that WotC has remade time and time again). Same thing with Mystara (Isle of Dread showed up in the Feywild in 4E). And finally, shudders, Oriental Adventures showed up featuring Kara-Tur in Dragon #404 and Dungeon #195, October 2011. Mind you, I LOVE me some Asian-inspired fantasy stories and concepts; I'm shuddering at the continued use of that racist term by WotC in 20-sparking-11. And as with Greyhawk, Mystara, Ravenloft, Spelljammer, and Planescape, this was set within one of the BIG FOUR settings instead of its own world, just a different corner of Faerûn (the oft-considered problematic and MAYBE FR-canon, maybe not Al-Qadim setting showed up similarly, albeit limited to character options ONLY, within February 2012's Player's Option: Heroes of the Elemental Chaos).

Acquisitions, Incorporated
is sometimes considered its own micro-setting, running on the 4E engine since 2008 and appearing in May 2010's Player's Strategy Guide for illustrative purposes before getting its own sourcebook for 5E in 2019. In 4E, Acq., Inc. appeared however as part of and set within the Nentir Vale of Nerath, while in 5E they're suddenly in the Forgotten Realms (eventually revealed that they've got multiversal offices in planes as far afield as Ravnica, so it's sort of a cross-setting plug-and-play like Planescape, Spelljammer, Ravenloft, Feywild, Radiant Citadel, etc).

One could say then, that 4E took the opposite extreme from 2E and 3E - it was attempting to be very slow and steady and methodical about what settings were added to the game, and what they brought that could only appear in that setting's verse, versus what could be incorprated instead into the generalized kitchen sinks of Nerath or The Forgotten Realms (or all of the above, as seen with the modifications made to all of their returning settings).

5E started out similarly slow and methodical for its first 4 years, focusing ONLY on The Forgotten Realms, though acknowledging the other core worlds of Greyhawk, Dragonlance, Eberron, and even Nerath to an extent. But since 2018, 5E has been regularly churning out at least one new or returning setting every year. This is apparently based on customer data: we're drowning down the new settings like dwarves and elves playing tankard games at the local watering hole.

The big difference here is that outside of Forgotten Realms, these settings are one-and-done. Yes, we had Van Richten's Guide to Ravenloft 4 years after Curse of Strahd (and half a year after Curse of Strahd Revamped). But Curse of Strahd was a module and Ravenloft is a special setting that functions as an extention of the Shadowfell and thus was incorprated at the time in 2016 into the ongoing Forgotten Realms-based Adventurer's League modules set around the Moonsea. It was only in 2020 and onwards that Ravenloft got its own setting guide and eventually, it's own AL modules that are unlinked to FR (much like Eberron's AL is). So in 5E, we now are getting a bunch of settings, but there's no official glut of products. WotC doesn't need to officially support these settings other than release a book and open it up to the DM's Guild. Yes, the DM's Guild products have the same issue of oft-mutual-incompatibility that 2E and 3E official products had. But none of these are "official" (though AL admin adventures and supplements and the old DM's Guild Adept program products were "semi-official"). So there isn't a GLUT of setting materials to self-compete. WotC doesn't have to maintain a line of Eberron materials, because Keith Baker is doing that for them. It's actually surprising that WotC agreed to publish a second Critical Role book, but because Matt Mercer and team did most of the dev work, and because these are essentially like Ravenloft in reverse - a Setting Guide and an Adventure Module - it's not really that much off of their back. Besides, MOST of these setting books are now dedicating at least a third of the page count to an adventure. I wouldn't be surprised if we eventually got a Keith Baker + WotC official Eberron adventure module, but otherwise, it's really left there for the DM's Guild and Adventurer's League as a sandbox to play in as you will.

It's NOT the same situation as what sank TSR, by a long shot. There's a reason Greyhawk wasn't unlocked for DM's Guild in Spring 2019 with Ghosts of Saltmarsh, and a reason why we haven't seen Nerath outside of a sample pantheon in the 2014 DMG. Kitchensink High Fantasy is the sandbox of the Forgotten Realms. We'll see about Dragonlance; I think the idea is to really emphasize the different magic rules in Shadows of the Dragon Queen and also mass combat via Warriors of Krynn. Those two concepts, depending on how all-in they go, could set it as far apart from FR as Eberron is. But they're ONLY doing Dragonlance now, 8 years in, because rushing it and taking a half-sparked approach could have diluted the brand identity of FR.

That's why I kinda doubt we'll see Greyhawk in full - it's too kitchensink and lacks real-world synergy with an large established audience like Dominaria might have given its return in the next M:tG set. WE MIGHT see it as some folks have said, in 2024 as a special anniversary celebration commemorating the history of the game. I'd actually expect it more so in March 2025 - the 50th Anniversary of Supplement I: Greyhawk. Or they might (my hope) reprint the 40th anniversary OD&D box set with Supplements I-IV instead, and then just open Greyhawk to the Guild to play with fully as a thank you for the last 50 years. I DOUBT we'll get a specialized player's guide, but if anything for One D&D we might get a Gazatteer of the areas immediately around Castle Greyhawk as well as a who's-who of major Greyhawk characters (Mordenkainen, Bigby, Otto, Rary, Tenser, Leomund, Nystul, Drawmij, Otiluke, Bucknard, Robilar, Vecna, Tasha/Iggwilv, and Iuz; maybe also the iconic 3E charactersters like Tordek, Lidda, Mialee, Regdar, Jozan, Hennet, and Nebin). Actually, come to think of it, a Circle of Eight + Castle Greyhawk adventure module might be the way to go for an official Greyhawk book.

My point really is that WotC are FULLY aware of what happened to TSR before they bought them, and are equally aware of the limitations of the cautious, few settings approach they took throughout 4E and the first half-decade of 5E. They'll figure it out.

When it comes to backwards compatibility, that's the thing: they'll need errata for any character lineages but really shouldn't need a new Ravnica book or something. Loxodons, Vedalken, and Leonin appear in other M:tG settings; they could easily republish them in an upcoming One D&D M:tG setting book that includes them. Or they could release a pan-planar M:tG book akin to the little gazatteer I have here "Planes of the Multiverse" - publish any and all M:tG specific peoples in that, and then the setting books can focus on adventure modules and plane-specific mechanics. In fact, the glaring absense of Loxodons, Leonin, Owlins, etc from MP:MotM suggests to me that such a book is in-coming eventually, probably waiting for the final changes to how lineages work in One D&D before republishing them.
 

So while I do think being backward compatible shouldn’t require conversion work (otherwise every edition is backwards compatible - which they clearly aren’t). However I don’t expect every feat and subclass to work for new PCs.

If an old PC can participate alongside a new PC then that works for me.

Yeah, I think the trouble with Max's view of "absolutely no concessions whatsoever" (or at least it seems like that's what is being demanded of the term "backwards compatible" is... that is not a New Version that is Backwards Compatible. That's just new books for the old version.

There HAS to be some changes involved for it to be a New Thing (that therefore gets to be Backwards Compatible). They just have to work well enough with the old stuff that you can use both. There will have to be some constrictions on how you do it. (Most likely "be careful how you mix them").

I do think the main thing they mean (beyond "You can still play the old adventures") will be "an old character and a new one can play at the same table". Fusions will likely be possible, but be fraught with troublesome overlaps. I think that's inevitable.
 

Yeah, I think the trouble with Max's view of "absolutely no concessions whatsoever" (or at least it seems like that's what is being demanded of the term "backwards compatible" is... that is not a New Version that is Backwards Compatible. That's just new books for the old version.

There HAS to be some changes involved for it to be a New Thing (that therefore gets to be Backwards Compatible). They just have to work well enough with the old stuff that you can use both. There will have to be some constrictions on how you do it. (Most likely "be careful how you mix them").

I do think the main thing they mean (beyond "You can still play the old adventures") will be "an old character and a new one can play at the same table". Fusions will likely be possible, but be fraught with troublesome overlaps. I think that's inevitable.
So, like 3.5E and 4Essentials, then.
 

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