A friend and I were talking about running games, player characters, story and protagonists. Long story short we decided that in most cases, the protagonists' lives are not really on the line and if they are it is at a climactic or dramatically appropriate time.
Before I continue: Ido not believe this is the best way to play D&D. I like emergent story, and sometimes the story is "you fell in a goblin hole and got eaten by rot grubs." Adventuring is dangerous business, the heroes are the ones that survive, and so on.
That said: if a group decides to treat their PCs like protagonists in a longer story and effectively take the kind of unsatisfying, random death caused by bad die rolls out of the equation, what does a D&D campaign look like? If you play this way, how does it work and how does/did it go? if you don't play this way, what do you think? if you refuse to play this way, why and what are you worried about?
Thanks!
Before I continue: Ido not believe this is the best way to play D&D. I like emergent story, and sometimes the story is "you fell in a goblin hole and got eaten by rot grubs." Adventuring is dangerous business, the heroes are the ones that survive, and so on.
That said: if a group decides to treat their PCs like protagonists in a longer story and effectively take the kind of unsatisfying, random death caused by bad die rolls out of the equation, what does a D&D campaign look like? If you play this way, how does it work and how does/did it go? if you don't play this way, what do you think? if you refuse to play this way, why and what are you worried about?
Thanks!