What does "entangled" mean?

Otterscrubber

First Post
Such as being entangled from a rope of entanglement? I tried looking in the SRD under conditions hoping it would be there but did not find anything. My instinct is to treat it like being caught in a net but wanted to know if I was missing something.
 

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Its in the chart of combat modifiers. It gives you a -4 penalty on dex and a -2 penalty on attacks. It comes up with the web spell often in our games.
 


The item is as follows from the srd:

Rope of Entanglement: A rope of entanglement looks just like any other hempen rope about 30 feet long. Upon command, the rope lashes forward 20 feet or upward 10 feet to entangle a victim. An entangled creature can break free with a DC 20 Strength check or a DC 20 Escape Artist check.
The rope has AC 22, 12 hit points, and hardness 10, and it has damage reduction 5/slashing as well. The rope repairs damage to itself at a rate of 1 point per 5 minutes, but if a rope of entanglement is severed (all 12 hit points lost to damage), it is destroyed.
Moderate transmutation; CL 12th; Craft Wondrous Item, animate objects, animate rope, entangle; Price 21,000 gp; Weight 5 lb.
 

I always missed rules about whether an entangled char can simply hack at the rope/net by himself... it's very easy to cut a rope or a net :(
 

Darklone said:
I always missed rules about whether an entangled char can simply hack at the rope/net by himself... it's very easy to cut a rope or a net :(

The rope of entanglement does have a listed AC and you can eyeball something for the others. Just make sure to enforce the...ahem, "rules" when the entangled character rolls a fumble ;)
 

Entangled means, from the 3.5 SRD:

Entangled: The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a -2 penalty on all attack rolls and a -4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a Concentration check (DC 15 + the spell’s level) or lose the spell.
 

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