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What does it take for an RPG to die?

It’s the front man of the RPG book. I’m not saying it’s going to be the reason people buy a book, but it certainly entices someone to take a look at something they might not have otherwise.

Rolemaster is already fighting against the current, being a (relatively) rules intensive game compared to what the majority prefer these days. The cover is just creating another barrier to potentially pulling someone in.

Just my experience in marketing and business.
Oh, I understand it. I just don't care about art personally. Publushers, unfortunately, need to care more than I do.
 

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Rolemaster 2 100%. Accept no substitutes. RMSS adds a heap more complexity for little reason, and all subsequent editions appear to have been poisoned by the need to somehow merge the different threads together. RM2 is also the closest to MERP itself, you could very easily just take MERP and add the additional spells from Spell Law and the additional attack and crit tables from Arms Law as you saw fit.
I'm with you on it, but not that RMSS doesn't add anything for a reason. Training and character creation is easier to grasp in RM2 for non-RM players in my experience.
 


That's really too bad. I've never seen art as all that important.
I think it's important to inspiration, and selling/translating the fantasy/fiction/narrative that the game is trying to embody. This CAN be done through other modes, like through writing passages or scenes from in the world of the game like World of Darkness or MCDM's supplement books, buuut "a picture is worth a thousand words" really does translate here.
 

4E is dead.
It is not. What’s happened is that edition haters have convinced most people still playing it to never discuss it anywhere but 4e-specific venues, because the folks who like it are nearly all long since exhausted and discouraged by the same damn edition wars over and over and over and over and over and OVER again. But they’re not discouraged about the game, just the incredibly boring perpetual argument. So they claim up where others can see it and go on having a good time with it.

Heck, some of the edition’s hardier fans even talk about it here. But
 



I think it's important to inspiration, and selling/translating the fantasy/fiction/narrative that the game is trying to embody. This CAN be done through other modes, like through writing passages or scenes from in the world of the game like World of Darkness or MCDM's supplement books, buuut "a picture is worth a thousand words" really does translate here.
The only thing less important than interior art is in-setting fiction.
 

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