Here's a question: does the hobby need to be even more accessible than it already is? How accessible is "accessible enough"?
I don't know about the hobby at large, but I know what I'd like to see . . .This is a question I often ask myself, but now, with the release of the D&D 2024 books, I think it's a good time to ask it again:
What do we think the RPG hobby needs now? What's missing? What would make it easier for new players to get into the hobby? What makes it easier for existing players and game masters to engage in the hobby? What products do we think are missing or underserved?
And what can small publishers like myself do to help?
What exactly are you thinking? Sounds interesting . . .Some kind of independent/small business creator co-op. For reasons.
I don't know about "killing" prep, but tools to reduce prep to as close to zero as possible . . . yes.I think it is time to.finally kill prep. Games and adventures should be designed such that they can be used with little to no preparation. That can mean a lot of different things, but definitely includes embracing layout and art/cartography that informs. It means ending "paid by the word" style walls of prose. And it means tearing down the explicit divide between players and GMs.
Reaching "full accessibility" is like reaching perfection . . . you're never going to get there, but should always be striving to do so.Here's a question: does the hobby need to be even more accessible than it already is? How accessible is "accessible enough"?
And bigger ones, theres plenty of quickiesMore Shadowdark adventures.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.