On the other hand, you can play a Fighter who has all the brain power of a slice of Swiss cheese, takes a subclass with no real decision points, and has no tactical acumen beyond "swing big sword at bad guy"...
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Man, I wish the game felt that way.The fighter is a cerebral/intellectual take on combat IMO, that very much stands in contrast to unleashing your rage and anger.
Man, I wish the game felt that way.
That's a big part of it.I wonder if the issue is 5E isn't tactical enough for the intellectual take on combat to work really?
Someone was talking about having them in a post a few months ago. They're not available from WotC anymore though.I take it copies of the playtest docs are inaccessible?
That doesn't give the number of options, though. You're gimping fighters by doing that. But if you reaaaaaaly want to do it that way. Wizards get spellcasting as their feature, so the number of spells per level aren't part of that. So all of their spells from levels 1-20 = 1 feature. You would have to count that as only 1 feature at level 20, not 27(number of spell slots). See what I mean?
I don't see how anyone can in all honesty say that spellcasting is just one feature.
Yeah I would count each level and ritual casting as 1 feature each, and Extra Attack is just 1 feature.I agree.
While I won't count every single spell or spell slot, I do think counting access to each spell level and ritual casting works as 10 features (cantrips would make it 11, which I didn't count before).
IMO it is like counting Extra Attack (2) and Extra Attack (3) as separate from Extra Attack.
I wonder if the issue is 5E isn't tactical enough for the intellectual take on combat to work really?