Undrave
Legend
5 extra feet to both.A simple rule would be add 5 feet per point of STR modifier to long range?
Whatever the case, I'd really like if the mechanics conveyed that fighting isn't just dumbly swinging a big stick, but that it requires intelligence, cunning and guile. Basically that instead of just spending a superiority dice you have to actively engage with the fight and environments.I was just watching a movie and thinking of things like a hit that would knock a target prone if either:
1. it was a critical hit, OR
2. it hit by 5 points or more
Choose an option. I prefer the 5 or more rule, but that involves maths, and it seems like "modern" players don't enjoy doing maths as much as older players do.
I like the idea of riders to attacks more than just replacing attacks.
Another idea I just had is a system where, when you have advantage, you can inflict a minor status ailment (say, you Slow the enemy until the end of your next turn) in addition to damage, but when you attack a target who is already suffering from a specific minor status, you can then inflict a much more serious affliction (say, if their attack currently has a penalty, your hit basically drops their speed to 0 for a while).
Basically, by having different riders trigger other riders on a different technique, you can combo your own hits. And if you have a partner who can also provide status, you might be able to just skip to your more dire attacks.