UngeheuerLich
Legend
Yes. Usually one of your big spells early saves a lot of trouble with minions especially.In other words...
"Spells like that are not always a good option."![]()
Yes. Usually one of your big spells early saves a lot of trouble with minions especially.In other words...
"Spells like that are not always a good option."![]()
As a DM who has mostly played with beginners including children since 5e, I think I understand a thing or two about 'complexity'.I imagine most people will have differeing opinions on the complexity, but assuming there are only three levels, I kinda agree. I would call wizard High and I think Ranger is teetering on Low, but otherwise think this correct.
I think the revised version will help quite a bit with this problem. Since you’ll be able to apply the EB upgrade invocations like Agonizing Blast and Eldritch Spear to other cantrips, it should be possible to make a warlock that swaps Eldritch Blast spam for whatever other cantrip you feel like spamming. Eldritch Blast will still likely be the strongest choice, but if a player really loves roll the dead or whatever, they can still make it work without being too underpowered. Also, with a lot of the invocations being re-worked, it looks to me like warlocks will be much less shoehorned in to the handful of most powerful ones.I appreciate the point about being a class that is more complex to build than to play. I've come to really dislike it for new players, because my philosophy is to let players do their thing with minimal guidance - it's not a competition, after all, and if they make less than optimal choices that appeal to them, that's cool.
However, you can't really do that with warlock, because there are a lot of trap options that could result in an extremely unfun character. Like building a warlock without taking Eldritch Blast, or the right evocations. So then I wind up explaining why certain choices are almost necessary, and it starts to feel like it's my character, not theirs. And to a student with no prior D&D context, it is definitely not obvious why Eldritch Blast is so important, etc.
It's odd that the class was designed so that you could NOT take Eldritch Blast.
Managing rages. When to reckless attack. I was surprised myself that a player in my school club (who is great at math) had his problems...what is complex about barbarian?
Rage -> auto attack!
you rage and you reckless attack. when out of rages, take a long rest.Managing rages. When to reckless attack. I was surprised myself that a player in my school club (who is great at math) had his problems...
That's a 2014 problem.Managing rages. When to reckless attack. I was surprised myself that a player in my school club (who is great at math) had his problems...
If everyone else agrees.you rage and you reckless attack. when out of rages, take a long rest.
Exactly. you are a barbarian, you don't think....you kill!you rage and you reckless attack. when out of rages, take a long rest.
Consider this. You have a champion fighter and berserker barbarian. They are level 3. Everything else is equal.This is all a reasonable analysis, but I still think even under this lens, Barbarian is low complexity. I can see the argument for why it’s more complex than fighter under this lens (I would argue that’s good evidence the lens not a very useful one, but I digress,) but it’s still closer to the fighter and rogue in terms of this form of complexity than it is to cleric and wizard.
Warlock, as always, is a weird case. Yes, its magic works differently than every other casting class’ magic does, which in a way makes it “more complex.” But, it works in a way that is much more intuitive if you haven’t already learned how other casting class’ magic works. If your first caster is a wizard, yeah, you’re going to have to unlearn some things to wrap your head around the warlock. But if you’ve never played a caster before, the warlock is going to be easier to learn than the wizard.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.