What does your party have?

One of the more interesting post a while back was the "What is your current party and weapons do they use." Thought I'd start up a new one and see how the DnD world has shifted for 3.X

I'm currently running a game that has a wasteland/western feel to it (firearms are more common then mages and magic) so forgive the random rifle weilding elf.

Human Psy. Warrior - Long Bow, Short Sword
Elf Rouge - Musket, Rapier
Human Barbarian - Short Spear, Short Bow
Dwarven Fighter - War Hammer, Throwing Axes
Half-Elf Fighter/Rouge - Short Sword, Long Bow
Minotaur (from S.S.) - Great Axe
Halfling Bard (Monte Cook Style) - Crossbow/Dagger

The party tends to have the worst tactics ever as they pretty much do their own thing in combat. However that makes them a wildly unpredictable and wildly fun party to DM.
 

log in or register to remove this ad

I'm game!
The setting is Iron Kingdoms.

Human Fighter - Uses greatswords. Has a few.

Human Rogue - Uses a crossbow, and his mouth (rarely fights)

Human Ranger/Gun Mage - Two military pistols inscribed with runes.

Human Bard - Short sword but rarely fights (often plays her portable pipe organ in combat)

Iosian Elven Wizard - Metal-shod staff and spells.

Guest Appearance by a dwarf Drunken Master - Twin metal tankards.
 

PCs:
Elven Tiefling Rogue: TWF Silver Rapier/Dagger
Human Rogue/Sorcerer: Xbow, but mostly spells
Human Wizard/Ranger/EK: Cold Iron Rapier
Human Paladin/Monk: Fists, or Mithral Glaive
Human Cleric: Adamantine Long Sword

Current NPCs:
Kobold Ranger: Bow
Halfling PsiWar: Spiked Chain

-- N, their DM
 

Er.
Wizard6/Sun Mage 3. Has fired a crossbow once or twice, but uses a Wand of Magic Missiles or spells in combat.
Dwarf Ftr/Cleric: Axe and shield bash.
Elf Ftr/Rogue: Short sword or longbow.
Human Paladin: Greatsword.
Human Cleric: Mace and shield.

Heavy use of tactics; everyone gets buffed, hasted and warded. The paladin is enlarged and is the main meat-cleaver. The cleric heals the paladin and provides backup, as does the dwarf. The rogue scouts, flanks and shoots. The wizard is usually flying and invisible and blasts away with evocations and enchantments.
 

See my Story Hour below for details:

Entropy (Sorcerer 10/Alienist 11) - Natural weapons gained through shapechange

Noir (Ex-Paladin 8/Fighter 2/Blackguard 11) - Helltongue, major artifact, +5 mighty whip that does damage as a colossal weapon (2d6)

Amal (Cleric 14/Thaumaturgist 4/Heirophant 1) - +3 anarchic adamatine heavy flail

Hor'ahun (Githzerai Psychic Warrior 17) - +2 mind-feeder rapier or +4 greataxe
 

The psion wields ectoplasmic amorphous astral constructs, and, when he's low on power points, a light crossbow.

The paladin wields something dull, a longsword or bastard sword (I think long-, since I vaguely recall seeing a d8). Pfft, his horse fights better than him.

The rogue wields a magical shortsword he filched from somewhere. Rather satisfying to see him pick up a fistful of d6s when he gets that successful sneak attack. Not really a fistful, but a couple, anyway, and wouldn't "Fist Full of Dice" be a good name for a game system, or maybe a band?

My monk wields the Fists of Death. I'm currently the only one that calls them that, but soon I'll get that d8 upgrade, and then they'll flee, flee like the vermin they are.
 

Standard Homebrew:

Human Paladin: Falchion combater
Human Fighter: sword and shield
Elf Bard: she sings a lot :D
human rogue: bow guy
human cleric: pretty typical healer
human Sorcerer: sits and backs and gets the rest of the part to do the dirty work (it's great to be the group leader!! :D) with a fox familiar

Right now we are low level going through Keep on the Borderlands. So, ity has been a nice simple dungion crawl but everyone seems to be having fun.
 

For the game I play in. We just took a huge exp award and haven't gotten together since then, so I am guesstimating the levels.

Blackhawk - Ranger 16: Mighty Composite Bow w/ occasional use of a rapier.
Raven - Druid 16: Spells, Wildshape and even a spear on occasion.
Jaden - Fighter 2/Wizard 14: Spells and occasionally a longsword
Elensul - Monk 10/Some Prc 6: Fists, fists and more fists, oh for range attacks or the pesky outsider, some kick butt spear that seems to be returning, might be holy and I think has some sort of Outsider bane type effect.
Stephen - Bard 7/Rogue 3/Lom Ainulindale 4/Druid 2 (Yes, that looks ridiculous. I took the Rogue levels under 3.0 rules for the skill points. Lom Ainulindale is a home brew PrC and if you are familiar with the Silmarillion, you might be able to translate that as "Echo of the Song of Creation". The Druid levels are a recent addition and will help legitimize my quest to become a _real_ Bard.): Rapier (preferrably the Rapier of Puncturing if the Ranger isn't using it), wand of magic missiles (Using UMD), sometimes a SilentBlade (Magical Shortsword taken from an Assassin that we eliminated.
 

Half fey ninja with a katana.
Human ranger with a long sword and dagger.
Human samurai with a rapier and shield.
Human wizard with a herd of celestial bison.

And coming up...

Human paladin with a warhammer.
Half-Orc barbarian with a greataxe.
Elf Rogue with a short sword.
Human wizard with lightning evocations.
 

High-fantasy, low-magic homebrew:

* Monk, uses fists or a kama.
* Fighter, uses a lance and heavy horse as often as he can, or a lonsword.
* Cleric, uses axes (throwing and battle).
* Rogue, dual-wields daggers, or one of those Xena circle-thingees, or a whip.
* Wizard, uses a wand of magic missiles.
* Druid, uses a quarterstaff or flame blade.
* Bard, uses a whip or a bow.
 

Remove ads

Top