What does your party have?

Dueling Termana campaigns! :)

Khamut: Gnoll Ranger 8, and leader of his warband, Khamut Daggerfangs. The Daggerfangs are an elite, mostly gnoll warband serving the elves of the Gangajael(sp), as raiding party and also fending off incursions by the Calastians.
Khamut and his two older brothers, Klement and Kroshru, believe they are descended from the great Gnoll leader, Khanaghu(sp).

Illiana Dawn, Human Barbarian1/Savant6/Pyrokineticist3. Formerly a Calastian native, she's been wandering Ghelspad trying to find her way and explain her powers. Her abilities seems arcane or divine yet neither. Still she has the ability to channel fire with her emotion. Currently under the care of Khamut's warband who found her after a elven raiding part attacked her mining camp where she had been in indendured servitidue for her part in a plot to over throw Calastian influence in Rahoch.

Mortaza, Forsaken Elf Sorceress 10th. She had been assigned to work with the Order of the Blades in Sylejael, but left after the coldness and dispassion of her people made her feel unclean about using her magic. Currently wandering the elven provinces trying to make the people merry, she is still also suffering from a common aliment of her kind. Intemperance and often brash, she gets depressed, oftening trying to numb the pain with sex, and thus finds herself in a compromising position. Current whereabout unknown. It is known she rides a griffon. The creature is her loyal companion of many years.

Silas, the Topaz Knight. Paladin9/TpK 1. A legend in the making, this stern paladin of Madriel has already saved the city-state of Hollowfaust twice. Once from the machinations of the Shadow King, a Penumbral Lord gone rogue from long ago, and again from horrors of the combined might of the Circle of the Rising. Currently lodging in Hollowfaust, he has spent time with the Order of Morning Sky but became disillusioned by their tactics. A firm hatred of undead burns within but it has cooled to become more passionate for healing and diplomacy. He still fights evil with cunning zeal, but has tried to be more diplomatic. After a vision in Shrine of the Undying Sun, where the newly consecrated Eternal Flame is now on display, he went on a quest to fuliful his goddess' desire. To establish a new set of paladin orders in Her Name and also act as a go between for the two sects of her church. Thus the Topaz Knight, the Sky-born One, shines brightly. His latest quest is the recovery of his dear companion, Ban Stormwatcher's mind after the battle with the Black Pelt High Arcanist, Leader of the Circle of the Rising. Currently considering heading to Termana along with Daekmir Hirel, cleric of Nemorga. The Soverign Council of Hollowfaust has asked the artifact that caused much of the disturbance, the Battle-staff of Taason the Black, be taken from the city. For word has reached the ears of the council....Taason the Black, the most feared man in all of Scarn, the man that killed armies with but a word, is still alive. And he wants his staff back.

Daekmir Hirel, cleric of Nemorga 10. Daekmir is an unassuming man that got caught up in the adventures of Varl "Sutakbane, Slayer of Thulkas' children." Kadek, Ban "Foe of Titanspawn" Stormwatch, and Silas, "The Topaz Knight" quest to recover the Battle-staff of Taason. A child who was drawn to death after being in a coma for six weeks, he later joined the Nemorgan clergy in Hollowfaust. During the battle with the Master of Father Fire's Flame, a Sutak sorcerer of tremdemous fiery ability, he lost half his face. He did survive but even the most skilled healing could only give him deep scars. Thus he was given a gift by the Soverign Council for his dedicatation, a half mask of pure silver with a onyx gem set in for an eye. The gem is of course magical, but doesn't not grant true or much unnatural sight. Merely allowing for Daekmir to see anything that might be lurking in the planes beyond this realm. Part of the reason for this was, after his face was gone, he still battled on to fight against the High Arcanist of Mesos, the Black Pelt Slitheren. Between his divine power and Falger Ortio's own arcane prowess, the two were critical in helping disarm the foe while Silas himself slew the fell thing. Now he is given permission to accompany Silas to Termana. There they both hope the forsaken elves, and their knowledge of the arts, might be able to find a way to destroy this accursed item.

name unknown. Cleric of Syhanna 10. More details when I get them.


And that is make up of the party I liked to call "How to bring back a god in 7 days or your money back!" :)
 
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Our Party includes a Human Fighter, Elven Druid, Elven Arcane Archer, Dwarven Cleric, and Halfling Spellfire/Rogue. It works out pretty well. The only thing we miss is an Arcane magic user (the archer is only a 1st level Wizard, so she doesn't really count), though with the Druid's offensive spells and the Cleric's support magic we've done just fine without one.

[Edit] Oops, sorry. I posted before I put what weapons we use. The Druid uses a scimitar, and is anxiously looking for one of those Sylvan Scimitars in the DMG. The Fighter uses a bastard sword to devastating effect (shudder), and it goes without saying that the Arcane Archer uses a composite Longbow. The Cleric also uses a bow (kind of strange, for a Dwarf, but hey, it works), and our Halfling is a vicious little bugger with his Short Sword of Subtlty +3.
 
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Let's see... Last campaign was:

Human fighter/homebrew PrC dual-wielding longswords
Half-elf Ranger dual wielding shortswords
Elven Bladesinger with longsword
Human fighter w/sword+board
Gnome cleric w/quarterstaff, later had a mace (wielded two-handed)
Human Ftr/Wizard w/bastard sword (more often fumbled than fought with)

Current game:
Gnomish Monk: fists
GunMage/rogue: military pistol, light crossbow (for when the shot runs out)
Wizard: Quarterstaff
Elven Druid: longsword, longbow
Psion: dagger
 

My current game includes the following characters:

Reaf - Dwarven Cleric 13; Spells and a +2 Spellstoring Warhammer called Moradin's Kiss

Questor - Elven Fighter 2, Ranger 3, Rogue 3, Diviner 1, Arcane Archer 4; +2 Ghost Touch Longsword and +2 Shortsword, +2 Distance Longbow

Lan - Human Barbarian 8, Fighter 4; +2 Bastard Sword, Masterwork Composite (Str +4) Longbow

Morpheus - Human Monk 13; Unarmed Strike, +2 Kama, Grappling

Stefan - Grey Elven Wizard 12; Spells, +1 Longsword, Wand of Magic Missiles
 

Last campaign was 3e/3.5e set in our DM's homebrew of 'Thrace'

Human Ranger: TWF Shortsword & Spined Shield (Deceased)
Human Cleric/Cont: Scourge of Spell-storing and Mighty Divine Smack-down (Party Leader--no wussy healer him)
Human Rouge/Assasin: Shortsword acidic, Handxbow with poison
Human Druid: Scimitar or Bear-form (left the party)
Human Monk: Mighty Fists and the Art of Strangulation (weeps for his lost jump skill-the 3 to 3.5 conversion...)
Human Sor/Clr/MstTh/Cour: Lightining Bolt and Style (he's fabulous!)

Current Shadowrun campaign... well lets just say guns and manaball...


TTFN

EvilE
 

I'm in two games and run one.

Epic level game:

Sorcerer uses spells
Cleric uses Longsword and Spells
Fighter (recently deceased) used a greatsword (I think)
Monk uses fists
Samurai uses Katana 2-handed

City of the Spider Queen:
Paladin-type Uses Falchon
Invisible Blade uses daggers
Bard uses short bow (mostly just sings though)
Cleric uses Warhammer
Eldritch Knight uses Greatsword I think

Other campaign (low level, currently going through Fighter's Challenge)

psion uses astral constructs and a crossbow
spellsword uses greatsword
fighter uses spiked chain (maybe?)
cleric uses longsword or mace (can't remember which)

The last one we have only played twice and haven't played in a few weeks, so I may be off on what the guys use. The only ones I'm sure of are the spellsword (DMPC)and the psion (me).
 

Epic level game here - everyone is in the low 20s levelwise...

Arcantos, a Gaele Eladrin Priest of Odin;

Redmond, a Sorcerer/Elemental Savant with some sort of fire elemental templste that he hasn't disclosed to the rest of us;

Milo Longfellow, a halfling Ranger / Rogue who racks up really terrifying archery damage;

Taran, a Warden Archon Paladin;

and Tobbin Greencap (my character), a Gnome Druid / Loremaster who loves Shapeshift and Wildshape.

We also have Eryx (NPC), an Ursinal arcane spellcaster of some sort.
 

Greyhawk campaign

Dryst: Human fighter6/Half-dragon1 (gradually assuming the template) - Greatsword & refuses to even carry a ranged weapon.

Felix: Human Clr6/Radiant Servant of Pelor1 - Light mace and light crossbow; middle-aged guy with Str/Dex/Con of 11/10/10, so he doesn't get into combat much.

Garrick: Dwarf Wiz7 (evoker) - uses a light crossbow once in a while, but usually just unloads with fireballs, scorching rays and magic missiles (should have been a sorceror).

Kat: Half-elf Drd7 - scimitar and sling; will probably focus on wildshaped combat in the future

Korven (NPC): Human Ftr3/Rog4 - dual-weapon fighter, wielding 2 shortswords; also uses a longbow when required.

Var: Half-elf Rgr7 - another dual-wielder, with longsword & shortsword; carries a sling because she's had a bad history with a bow in computer games (?!).

And in keeping with Alaxk's group in the original post, they're quite untactical (except for Felix). Hopefully they'll improve over time.
 

The Epic-level party I run (well, some of 'em are 21st and the rest range from like 16th-20th...) consists of the following:

Drelvin the archer. Fighter/OotBI. Converted from an archer (2e elf kit; the only time I let someone play one ;)). He uses a bow (duh).
Horbin the Holy, a cleric, who uses a holy mace. Combat medic.
Malford the Magnificent, a gnome illusionist/thief who fights with dagger and sword. Also from 2e days.
Rex, a monk/sorcerer/dragon disciple; fights with tooth and claw.
Ulla, a druid/shifter. She fights with various natural weapons, depending on what she morphs into.
Sybele, a large-sized slut fighter/psion/warrior of chaos. She uses a bow and a greatsword; she knows a lot of trick shots (i.e. archery feats).
Lester, who wields an intelligent longsword.

There are cohorts and such, too, of course.
 

In the 3.5 FR game I am currently running:

CaelQue - Wood Elf Ranger 5 - Masterwork Mighty Composite Longbow
Garyn - Shield Dwarf Fighter 5 - +1 Dwarven Waraxe
Aurain - Human Rogue 5 - Silver Rapier
Armen - Human Barbarian 5 - +1 Greatsword

Dead:
Geth - Human Cleric of Kelemvor - Bastard Sword
Arthos - Human Fighter - TWF Cold Iron Longsword and Cutlass

Cheers,
 

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