What does your party have?

Rogues of Arcanis
set in Paradigm Concepts' Arcanis setting, using Sanctuary from the old Thieve's World books as the base city, and running the "Adventure Path" campaign from Dragon.

Human Rogue 1 / Fighter 6 - Pair of Gladius
Elf Rogue 6 - Rapier
Elf Rogue 2 / Wizard 4 - Longbow, Gladius
Elf Rogue 2 / Cleric 4 - Mace
Dwarf Ghoul 4 / Barbarian 2 - Greataxe

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Oathbound
Started in the Forgotten Realms, moved on to the Oathbound setting after killing one god and killing a wanna-be-god (Lolth's daughter).

Halfling Psion 7 / Rogue 3 / Mind-Thief 11 (from Librum Equitis) who used to specialize in the halfling skiprock, but instead uses Claws of the Vampire full time.
Elf Cleric 12 / Green Hunter 9 (modified for bow instead of spiked gauntlet) with her longbow
Asherake Ranger 17 with spiked shield and +5 sunsword
Human Monk 19 / Dragon 2 (from FFG's Path of the Sword) with fists-o-doom

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The Stars, My Empire
DragonStar meets Rokugan, running a modified version of Raw Recruits from MEG.

Half-Dragon Drow Scorpion clan Samurai with a blaster rifle
Half-Dragon Elf Phoenix clan Shugenja with a laser pistol
Drow Scorpion clan Ninja with a stolen katana and laser pistol

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Genevieve's First Campaign
My daughter is running this, it's her first time DMing

Dwarf Wizard 3 / Cleric 3 / Mystic Theurge 1 with a Dwarven Waraxe
Human Ranger 7 with two magical light picks and about to get Improved Critical. We are already afraid...
Human Sorcerer 4 / Rogue 3 with a shortsword
 

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DM is running a hyrbid of AU and Home Brew:

Sibicai Barbarian: uses axes, swords, daggers, anything he can

Magister: staff (of course)

Elven Fighter (me): Twin Longswords

Cleric/Wizard: Mace
 

This group began as 100% human. Through Reincarnations and a new player, the party is now considerably different.

Human Bard 1/Paladin 10 - shield, fortified half-plate, flaming cold iron warhammer

Human Fighter 4/Cleric 2/Windslayer 7 - chain shirt, shocking duom

Human Ranger 3/Druid 8 - studded leather of silent moves, dual-wielded light flail and a blood-feeding dagger, or composite longbow, or wild-shape natural weapons

Half-Fiend Fighter 4/Barbarian 4 - studded leather, keen fullblade

Elf Bard 6/Cleric 1/Sorcerer 2/Rogue 1/Virtuoso 2 - travelling clothes, inspiring songs, or wands, or spells, or a whip, or witty remarks

Grig Rogue 1/Sorcerer 7 - travelling clothes, spells

Half-Elf Monk 9 - currently deceased. No armor, his body is a weapon.


You might notice the dearth of ranged weapons. Hasn't hurt them so far, though.
 

I'm DMing in the Iron Kingdoms, the players and their weapons are:

Ian Mason (Human Ftr5): Rifles, guns and rapier
Tolokh (Ogrun Brb3): Ogrun Warcleaver ((Ogrun are uhm... smaller ogres, in a way, and the warcleaver is a huge polearm))
Nidos (Human Rng5): Longsword, mighty composite longbow
Ashrem (Human Mnk5): Fists, sling
 


High-Octane Birthright:

Priest-Paladin: Started out with a Greatsword, now uses an epic bastard sword so he can have his other hand free. Also packs an artifact-level dagger given to him by the goddess of thieves, which weirded him out.

Tiefling Rogue Acrobat: Depends...mostly uses his ancestral demon-hunting bastard sword, but also packs two shortswords or a quarterstaff, and hasn't yet been able to use his brand-spanking new tighmaevril ashanderai (double-weapon glaive/staff from Wheel of Time).

Social Rogue-Shadowdancer: Usually winds up using wands and UMD, though he has some nice shortswords, and an artifact epic rapier he stole from a Great Old One.

Half-elf Wizard: Spells. Sort of.

Priest-Witch Hunter (secondary): Uses Frostrazor, which the DM interpreted as being an epic weapon (+3 Frost Icy Burst Icy Blast greatsword); trying to exchange it for a weapon more suited to his deity.

Half-orog rogue-ninja spy (secondary): A Hammer of Thunderbolts and a vorpal kukri.

Our full-blown epic-level game:

Fighter/Hida Defender/Legendary Dreadnought: Huge balanced platinum artifact greatsword, called The World's End, that lives to destroy. Rather, it uses him because he's convenient.

Anthropomorphic Tyrannosaur Half-Dragon Monk: Unarmed strike and bite (maybe claws too) with a variety of necklaces of natural weapons. If he's in the mood for power attack, he takes out his Ki Focus staff or greatsword.

Wizard-Conjurer: Gates a variety of amusing creatures, like a half-dragon tarrasque. (Uses a staff of Gate, and then Master Staff to keep the staff charged and avoid paying XP cost, a masterful bit of cheese)

Elven Shield Master: Plays Captain America with his shield.

Cleric Hospitaler: Uses a bastard sword, but is more likely to fling a spell, especially if he's been disjoined.

Brad
 

None...we had a TPK last time except for one.

Gnome Monk / Psion 5 /3

DM runs his own world and tends to use ELCs that are two ranks over our average level. Ouch!
 

The party's down to two PCs right now. The elven sorcerer has always pretty much stuck to her flaming longsword. The human cleric used to have a magic maul, but it was recently destroyed smashing a magic gate from the Abyss. He's currently using a longsword as well, but he'd like to go back to having a maul or warhammer. The most recently-deceased PC was an Oriental Adventures monk who preferred throwing shocking shuriken.

Johnathan
 

my current party:

Wiglaf (Hum Rgr 1/Rog 4) Composite Longbow or cold iron rapier and buckler
Mandark (Hum Wiz 5) Spells as far as I can tell. He might have a dagger somewhere
Johan (Dwarf Clr 5 NPC) I think he's got a heavy mace but I've never seen him use it (then again, we've only seen two fights so far)
Human Archer (Ftr 5) composite longbow
Human Mnk 1/Rog 4: fists with sneak attack
Human brd 5: I think he's got a rapier and a crossbow packed away somewhere.

Other parties:
Dwarf Ftr 4/Bbn 5: Dwarven Waraxe and shield or occasionally armor spikes
Dwarf Clr 9: Heavy mace. It could be a warhammer but since my fighter/barbarian joined, he's stopped using it.
Dwarf Mnk 4/Rog 5: Adamantium ki focus spiked chain.
Dwarf Drd 9: Animal companion and animal form or spells.
Dwarf Wiz 9: Fireballs (sonic substituted and empowered with his lesser rod of empower spell)
Hum Pal 9: flaming greatsword

My old RttToEE party:
Elf Clr 9: Composite longbow and occasionally longsword
Teifling Bbn/Rog: Greatsword
Half dragon/Half-orc bbn: greataxe
Human Sor: Magic Missile, Flaming sphere, or fireball
Human Ftr: Spiked Chain
Elf Ftr: Longsword and shield
Human Rgr/Drd: quarterstaff
Dwarf Clr with Dwarf Clr cohort: crossbow. Then again he was a replacement character for the rgr/drd after he died and didn't see much battle.

And my common Living Greyhawk party:
Hum Ftr/Wiz/Spellsword: Glaive, longsword, and spells (now uses guisarme, light flail, longsword, and spells)
Hum Bbn/Ftr/Rgr/Rog/Temple Raider/Holy Liberator: Falchion
Hum Clr: the fighter/bbn/etc (buffs, etc), spells, and morning star
Elf Rgr/Ftr/Deepwood Sniper: Composite longbow and longsword/shortsword combo.

auxiliaries who often joined the party:
Human Wiz: Spells and a net
Gnome rog: Small shortswords
Elf ftr/wiz: composite longbow and glaive

And some random other characters I play in living games:
Halfling Ftr/Mnk/Clr: Small longsword, small lance, and unarmed
Human Clr: Greatsword
Rgr/Rog cohort: rapier and Comp longbow
Human Clr: light crossbow and club (but more often healing spells or bless for the rest of the party).
Val Bbn/Ftr/Clr: Tralian Hammer, sword (usually gladius although he wielded a great longsword (Precision) in one battle) and shield, or composite longbow.
Cohort: Val Clr: Spells and shortspear (with which she's been surprisingly lucky.
 

Heh... I always find it amusing when I see PCs carrying around equipment they couldn't possibly carry all at once.

PCs carrying around longbows for example, which are 6' long btw and can't be slung, in addition to other weapons. Greatsword and polearm. Greataxe and polearm. Longbow and polearm... :rolleyes:

A'koss.
 
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