What draws kids into D&D/RPGs nowadays?

There's an 18 year old who wants to get into my group. I could ask her.

As someone who's just early in his twenties, who started roughly ten, eight years ago, I could tell you: the social aspects, the making of stories, and the "Doing stuff you can't do in a computer game".

I'm right with you in that demographic! ;)
 

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