MichaelSomething
Legend
Since we're talking about video games now, I might as well take the opportunity to ask What Edition to use for a certain situation.
Today, the situation is from the video game series Final Fantasy. One of its basic tropes is the Blue Mage, the character type that learns all of its abilities from encountering monsters. Most of the time, you would have to be hit with the attack and then win the fight in order to learn the power but there were alternative methods in different Final Fantasies like "consuming" a monster or find/use items.
Most of the time, the Blue Mage would be a collection of strange unrelated abilities who would normally be somewhat useful, with the occasional powerful ability. To fully power up a Blue Mage, you would have to take the time to explore and search for monsters with the abilities you could learn.
For 4th Edition, it would be easy in some ways and hard in others. It would be a simple task to copy many monsters powers for your own powers but there would be issues like picking which level to gain a certain power and what would be a daily. I also would have a hard time coming up with Class Features and picking what role a Blue Mage would play. It is doable if you're willing to experiment.
For 3th Edition, it would be quite possible to do if you have the system mastery to make it work. I haven't DM'ed 3rd for years so I'm too sure how exactly it would work but I know it can be done. Maybe Pathfinder had adjustments that would make it easier but I don't know it well enough to say for sure. Whatever you do, be ready in case the Blue Mage turns out to be either very underpowered or overpowered, depending on which monster abilities the Blue Mage gets.
For earlier editions, I don't know enough about them to say. I'm not sure if a Blue Mage would fit in wit the assumptions of those games. However, I bet it could be done with the right DM and the right players.
What Edition do thing this would be best for and why?
Today, the situation is from the video game series Final Fantasy. One of its basic tropes is the Blue Mage, the character type that learns all of its abilities from encountering monsters. Most of the time, you would have to be hit with the attack and then win the fight in order to learn the power but there were alternative methods in different Final Fantasies like "consuming" a monster or find/use items.
Most of the time, the Blue Mage would be a collection of strange unrelated abilities who would normally be somewhat useful, with the occasional powerful ability. To fully power up a Blue Mage, you would have to take the time to explore and search for monsters with the abilities you could learn.
For 4th Edition, it would be easy in some ways and hard in others. It would be a simple task to copy many monsters powers for your own powers but there would be issues like picking which level to gain a certain power and what would be a daily. I also would have a hard time coming up with Class Features and picking what role a Blue Mage would play. It is doable if you're willing to experiment.
For 3th Edition, it would be quite possible to do if you have the system mastery to make it work. I haven't DM'ed 3rd for years so I'm too sure how exactly it would work but I know it can be done. Maybe Pathfinder had adjustments that would make it easier but I don't know it well enough to say for sure. Whatever you do, be ready in case the Blue Mage turns out to be either very underpowered or overpowered, depending on which monster abilities the Blue Mage gets.
For earlier editions, I don't know enough about them to say. I'm not sure if a Blue Mage would fit in wit the assumptions of those games. However, I bet it could be done with the right DM and the right players.
What Edition do thing this would be best for and why?
Last edited: