Luthien Greyspear
First Post
Way back in 2e, I had to deal with this when I sent my players through a mystic portal into a technologically advanced world in pursuit of an evil spirit. He had the fourth and final of a series of element-based artifacts, and the party needed to liberate it from him, as they had the other three. The problem was, the spirit had corrupted the artifact (a rock) by his presence, and the rock was now poison to any who touched it. In essense, it was highly radioactive.
To most medieval types, even those with a Renaissance-level grasp of chemistry, alchemy, and/or biology, a rock that made you sick when you touched it would be seen as evil, corrupt, and tainted by some evil deity. I think the "Vile" damage descriptor works best for that, particularly as radiation damage is very hard to recover from, if you can recover at all.
To most medieval types, even those with a Renaissance-level grasp of chemistry, alchemy, and/or biology, a rock that made you sick when you touched it would be seen as evil, corrupt, and tainted by some evil deity. I think the "Vile" damage descriptor works best for that, particularly as radiation damage is very hard to recover from, if you can recover at all.