TheSword
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Okay. I gave feedback about use of importance or lack of in polling. You can ignore that. Sure.By the instructions I included with the poll, I told folks to vote for an element if they actively wanted to keep it. I think it's reasonable to assume that if you wanted a particular element to remain in the game, keeping it would be important to you; and also that if you don't actively want a particular element to remain in the game, keeping it is not important to you. And that these totals therefore reflect opinions as to how important or not important keeping an element is to respondents.
I imagine that for the 39% that actively wanted to keep deities, it was pretty important to them; they did, after all, actively say they wanted to keep them. That doesn't change the fact that 61% were, at best, indifferent to keeping deities.
There's certainly room to capture more nuance about folks' opinions. And if you're interested in pursuing such polls and surveys to get a better response, I certainly encourage it!
We do a lot of polling with work. What a person considers important and what they’ll include in comments are often very different.
For instance our customers often say they would like to be recognized on their birthdays, when given that as an option in a list of things we could do for them. By frequency using your method we would think it would be massively important. However when we compare how important it is against other elements, it is a tiny fraction of the importance of things like responding to feedback in a timely manner.
If your only response to the feedback is to say why it’s wrong and suggest I do it myself if I want better... well then, you do you. I thought you’d invested quite a bit of time in this and therefore would want it to be accurate in its predictions.