Hi
There was a time when I used to try to map out an intricate plotline for my games. On most occasions my players just did not follow my carefully conceived plots. They either didn't catch on to the hooks, or weren't interested in them. I had to let it go. I came to understand that the DM's role isn't to write a story and then let the players act it out, but rather to help guide the players through telling their own story, or a mutual story that kind of just developes as you play the game. During my years gaming either as a DM or player the most memorable moments have been spontaneously generated at the game table with everyone's participation and unexpected reactions. Sometimes focusing on the rules too much can get in the way of this, if you let it.
thanks.
There was a time when I used to try to map out an intricate plotline for my games. On most occasions my players just did not follow my carefully conceived plots. They either didn't catch on to the hooks, or weren't interested in them. I had to let it go. I came to understand that the DM's role isn't to write a story and then let the players act it out, but rather to help guide the players through telling their own story, or a mutual story that kind of just developes as you play the game. During my years gaming either as a DM or player the most memorable moments have been spontaneously generated at the game table with everyone's participation and unexpected reactions. Sometimes focusing on the rules too much can get in the way of this, if you let it.
thanks.