an_idol_mind
Explorer
lin_fusan said:In all my years of running games, I sometimes forget this fact. The players don't give a darn about your NPCs, your plots, even your locations. All they care about getting XP and taking loot.
I can't say I totally agree with this. In my experience, while players don't enjoy getting long histories on a location, deity, or NPC, they do derive some pleasure from a certain sense of familiarity. They get used to certain aspects of a setting and enjoy returning to the main inn, city, or what have you. If the NPCs are interesting and used well, the players can get interested in what goes on in those characters' lives as well. The trick is not being overbearing with setting information and focusing on what grabs the players' attention.