WizarDru said:
Fixed that for you.
Why? What happened that prevented you from continuing to use your house-ruled version or creating a new one? The simple existence of a blackguard prestige class? I mean, anti-paladins existed prior to that, but you opted not to use them. How is it 3.x somehow forced you to use a version you didn't like?
You'll notice that my player didn't choose the Blackguard Prestige Class, even though it is the epitome of a fallen Paladin. What 3.X ed DID do, however, is put a STANDARD out there for such concepts. In some cases (in my experience), this can shoe horn creativity. I'm not saying it ALWAYS does...but it CAN.
The most successful game, character-wise, that I have ever run was done under 3.0/3.5. By the end of six years, the players had guided their destinies and saved the world. One had become guildmaster of a world-spanning mage's guild, another became an immortal guardian of the land, one became a long-awaited champion, another became a figure of myth, one became a guardian of the Prime while another achieved apotheosis.
Suh-Weet! Sounds like a fun game!
I agree that you should let you players have freedom...but not every group wants absolute, context-free sandboxes. Some want to have orcs thrust upon them, while others don't want to have to write the campaign themselves. Different groups have different preferences. In my case, I prefer to tell my players "Yes" rather than "No"...but I don't want to tell them "What now?". Those can all be valid choices, but not always for every group.
I am in complete agreement with you.
3.X did something wonderful for the game.
It tried VERY hard to create a system of balanced PCs, unlimited options, unlimited custom utility, and solid reliability.
It took that wacky-crazy-cool idea for a PC you were stewing over and gave you the tools to create it with a sense of balance and reason.
To be completely honest, towards the end of 2nd Edition I had completely given up on DnD. I moved on to White Wolf, Palladium, GURPS, etc...
3rd Edition renewed my zest for the game, and (in my not so honest opinion) has done amazing things for the niche DnD community.
That being said, I do believe that (in some games and in my opinion) 3.X ED has the potential to be by far the most difficult, time consuming, and tedious system to DM for.