Satori
First Post
barsoomcore said:I find your lack of knowledge disturbing.
I find your offensive post disturbing.
Yay! We both find things disturbing!
barsoomcore said:I find your lack of knowledge disturbing.
kigmatzomat said:To me a "great gaming" is where six months later the players are hanging out eating pizza and start reminiscing, saying "Man, that was great!" There are too many people with conflicting ideas of what constitutes great gaming to really quantify it. The point of my post was to point out that a game with a great story isn't necessarily a great game. By the same token, a lack of a great story doesn't necessarily mean it isn't a great game.
Look at fiction. Great movies sometimes have relatively lame plots but are still incredibly entertaining. Conversely, a movie with a sucky implementation can ruin a great plot. More often than not, a mediocre plot done incredibly well is better received than an incredible plot with a mediocre implementation.
Plots don't need to be epic stories. At heart, most of RPGs break down to "beat something down/take it's stuff" even in the plot-driven games like WoD where "take it's stuff" can mean servants, territory, social status, or political power.
In other words, french fries are not haute cuisine but most of the world loves tasty fried 'taters. So don't worry about making julienne potatoes au gratin if your players keep coming back for the fries.
barsoomcore said:Ladies and gentlemen: JDJblatherings in the role of Confused Poster Who Didn't Get The Joke (Which Might Possibly Be Because It Wasn't Very Funny, But Never Mind That)
Give him a big hand, everyone!
Oryan77 said:Having players that took control like that would be great. But keep in mind that there's plenty of players that just sit there and wait for the DM to hold their hand throughout a story.
JDJblatherings said:You are just a big meanie.
This post seems to be mistaking playstyle for edition, which is a lamentably common tendency on these boards. Having a bunch of min-maxers as fellow players and running through a gigantic dungeon meat grinder is something that's at least as common in older editions as in new ones. If anything, it would have been more common in older editions because of legacy wargaming tendencies and modules that were written before the touchy-feely characterization and narrative emphasis of 2e.PaulofCthulhu said:I have found the early editions of D&D easier to characterise characters. Playing through WLD there were complaints from around the globe because my Wizard wasn't optimising his spells for best combat effect.
It seemed to annoy certain people that I wasn't being as effective as I could be, to the point the DM made me go through my spell lists again!
I'm not saying you can't be min/maxed and be characterful in your play of the game, it's just in my personal experience min/maxing comes across as ever more dominant over playing a style of character that would not necessarily be 'super efficient' in their combat tactics, but fun to play.