frankthedm
First Post
The reason few players research new spells is because some DMs add too many wotc published spells to the casters spell lists. A mistake Wotc encourages in the spell compendium. Why would a player pay to research a spell when the DM just gives it to him? If you want players to research spells, when they ask for a spell from a splat book, you tell them, "You've never heard of that spell before, though you could attempt to research it."
When a player is given a non PHB spell, that’s a 1000gp per spell level value they just got.
A wizard decides he wants to research a new spell and the player tells the DM this. The DMG tells the DM, the player has to start paying the 1000gp per week, one week per spell level, spell research costs before the DM should say if the spell is approved or not. As the research costs accrue, the PC and the DM work to make the spell acceptable for the DM’s game. At the end, the spellcraft check is DC 15+ spell level to not ruin the research.
When a player is given a non PHB spell, that’s a 1000gp per spell level value they just got.
As mentioned, It appears on 198 of the DMGOriginally Posted by RedFox
I'm just dumb or something, cause I can't find rules for spell research in the DMG. The closest I can find is the spell design guidelines on page 35. While those are useful for introducing spells into a campaign, they don't tell you how a PC researches them.
Where's the goods?
A wizard decides he wants to research a new spell and the player tells the DM this. The DMG tells the DM, the player has to start paying the 1000gp per week, one week per spell level, spell research costs before the DM should say if the spell is approved or not. As the research costs accrue, the PC and the DM work to make the spell acceptable for the DM’s game. At the end, the spellcraft check is DC 15+ spell level to not ruin the research.
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